Some more quest log and field player avater documentation

This commit is contained in:
PikalaxALT
2021-03-19 09:26:01 -04:00
parent 8ccf95e502
commit 45f75213c0
14 changed files with 183 additions and 148 deletions
+16 -12
View File
@@ -8,10 +8,11 @@
struct QuestLogEntry
{
u8 localId;
u8 mapNum;
u8 mapGroup;
u8 animId;
// When command == 2, these fields have different meanings
u8 localId; // cmd == 2: Pressed A/B, checked wild, held direction, took step
u8 mapNum; // cmd == 2: Always set to 0
u8 mapGroup; // cmd == 2: Dpad direction
u8 animId; // cmd == 2: Always set to 0
u16 duration;
u8 command;
};
@@ -32,7 +33,7 @@ extern u16 *gUnknown_203AE04;
extern u16 *sEventRecordingPointer;
extern u16 sQuestLogCursor;
void sub_8112720(u8);
void QuestLogRecordPlayerAvatarGfxTransition(u8);
void SetQuestLogEvent(u16, const u16 *);
void SetQLPlayedTheSlots(void);
void QuestLog_RecordEnteredMap(u16);
@@ -54,15 +55,18 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
void SetQuestLogRecordAndPlaybackPointers(void *oldSave);
void sub_811246C(struct Sprite *sprite);
void sub_81124EC(u8 a0, u8 a1, u8 a2, u8 a3);
void QuestLogRecordNPCStep(u8 a0, u8 a1, u8 a2, u8 a3);
bool8 sub_8111C2C(void);
void sub_81128BC(u8 a0);
void sub_811278C(u8 movementActionId, u8 duration);
#define QL_ESCALATOR_OUT 1
#define QL_ESCALATOR_IN 2
void QuestLog_OnEscalatorWarp(u8 direction);
void QuestLogRecordPlayerAvatarGfxTransitionWithDuration(u8 movementActionId, u8 duration);
void Special_UpdateTrainerFansAfterLinkBattle(void);
void sub_8112628(u8 movementActionId);
void sub_81126AC(u8 movementActionId, u8 duration);
void sub_8112588(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration);
void sub_8112C9C(void);
void QuestLogRecordPlayerStep(u8 movementActionId);
void QuestLogRecordPlayerStepWithDuration(u8 movementActionId, u8 duration);
void QuestLogRecordNPCStepWithDuration(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration);
void QL_AfterRecordFishActionSuccessful(void);
void sub_8110920(void);
void sub_8111708(void);
void sub_81127F8(struct FieldInput * a0);