Some more quest log and field player avater documentation
This commit is contained in:
+16
-12
@@ -8,10 +8,11 @@
|
||||
|
||||
struct QuestLogEntry
|
||||
{
|
||||
u8 localId;
|
||||
u8 mapNum;
|
||||
u8 mapGroup;
|
||||
u8 animId;
|
||||
// When command == 2, these fields have different meanings
|
||||
u8 localId; // cmd == 2: Pressed A/B, checked wild, held direction, took step
|
||||
u8 mapNum; // cmd == 2: Always set to 0
|
||||
u8 mapGroup; // cmd == 2: Dpad direction
|
||||
u8 animId; // cmd == 2: Always set to 0
|
||||
u16 duration;
|
||||
u8 command;
|
||||
};
|
||||
@@ -32,7 +33,7 @@ extern u16 *gUnknown_203AE04;
|
||||
extern u16 *sEventRecordingPointer;
|
||||
extern u16 sQuestLogCursor;
|
||||
|
||||
void sub_8112720(u8);
|
||||
void QuestLogRecordPlayerAvatarGfxTransition(u8);
|
||||
void SetQuestLogEvent(u16, const u16 *);
|
||||
void SetQLPlayedTheSlots(void);
|
||||
void QuestLog_RecordEnteredMap(u16);
|
||||
@@ -54,15 +55,18 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
|
||||
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
|
||||
void SetQuestLogRecordAndPlaybackPointers(void *oldSave);
|
||||
void sub_811246C(struct Sprite *sprite);
|
||||
void sub_81124EC(u8 a0, u8 a1, u8 a2, u8 a3);
|
||||
void QuestLogRecordNPCStep(u8 a0, u8 a1, u8 a2, u8 a3);
|
||||
bool8 sub_8111C2C(void);
|
||||
void sub_81128BC(u8 a0);
|
||||
void sub_811278C(u8 movementActionId, u8 duration);
|
||||
|
||||
#define QL_ESCALATOR_OUT 1
|
||||
#define QL_ESCALATOR_IN 2
|
||||
void QuestLog_OnEscalatorWarp(u8 direction);
|
||||
void QuestLogRecordPlayerAvatarGfxTransitionWithDuration(u8 movementActionId, u8 duration);
|
||||
void Special_UpdateTrainerFansAfterLinkBattle(void);
|
||||
void sub_8112628(u8 movementActionId);
|
||||
void sub_81126AC(u8 movementActionId, u8 duration);
|
||||
void sub_8112588(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration);
|
||||
void sub_8112C9C(void);
|
||||
void QuestLogRecordPlayerStep(u8 movementActionId);
|
||||
void QuestLogRecordPlayerStepWithDuration(u8 movementActionId, u8 duration);
|
||||
void QuestLogRecordNPCStepWithDuration(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration);
|
||||
void QL_AfterRecordFishActionSuccessful(void);
|
||||
void sub_8110920(void);
|
||||
void sub_8111708(void);
|
||||
void sub_81127F8(struct FieldInput * a0);
|
||||
|
||||
Reference in New Issue
Block a user