Some more quest log and field player avater documentation
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@@ -3,8 +3,18 @@
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#include "global.h"
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void sub_8150454(void);
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bool32 sub_8150474(u8 a0);
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void sub_8150498(u8 a0);
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#define QL_PLAYER_GFX_NORMAL 0
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#define QL_PLAYER_GFX_BIKE 1
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#define QL_PLAYER_GFX_FISH 2
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#define QL_PLAYER_GFX_SURF 3
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#define QL_PLAYER_GFX_STOP_SURF_S 4
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#define QL_PLAYER_GFX_STOP_SURF_N 5
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#define QL_PLAYER_GFX_STOP_SURF_W 6
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#define QL_PLAYER_GFX_STOP_SURF_E 7
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#define QL_PLAYER_GFX_VSSEEKER 8
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void QuestLogUpdatePlayerSprite(u8 state);
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bool32 QuestLogTryRecordPlayerAvatarGfxTransition(u8 state);
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void QuestLogCallUpdatePlayerSprite(u8 state);
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#endif //GUARD_QUEST_LOG_PLAYER_H
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