Some more quest log and field player avater documentation
This commit is contained in:
+27
-16
@@ -1295,10 +1295,10 @@ void sub_811246C(struct Sprite *sprite)
|
||||
ObjectEventSetHeldMovement(objectEvent, sMovementScripts[0][0]);
|
||||
sMovementScripts[0][0] = 0xFF;
|
||||
}
|
||||
if (sMovementScripts[0][1] != OBJ_EVENT_ID_PLAYER)
|
||||
if (sMovementScripts[0][1] != 0xFF)
|
||||
{
|
||||
sub_8150454();
|
||||
sMovementScripts[0][1] = OBJ_EVENT_ID_PLAYER;
|
||||
QuestLogUpdatePlayerSprite(sMovementScripts[0][1]);
|
||||
sMovementScripts[0][1] = 0xFF;
|
||||
}
|
||||
sub_8063E28(objectEvent, sprite);
|
||||
}
|
||||
@@ -1313,7 +1313,7 @@ void sub_811246C(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81124EC(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId)
|
||||
void QuestLogRecordNPCStep(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId)
|
||||
{
|
||||
if (!RecordHeadAtEndOfEntryOrScriptContext2Enabled())
|
||||
{
|
||||
@@ -1328,7 +1328,7 @@ void sub_81124EC(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8112588(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration)
|
||||
void QuestLogRecordNPCStepWithDuration(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 duration)
|
||||
{
|
||||
if (!RecordHeadAtEndOfEntry())
|
||||
{
|
||||
@@ -1343,7 +1343,7 @@ void sub_8112588(u8 localId, u8 mapNum, u8 mapGroup, u8 movementActionId, u8 dur
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8112628(u8 movementActionId)
|
||||
void QuestLogRecordPlayerStep(u8 movementActionId)
|
||||
{
|
||||
if (!RecordHeadAtEndOfEntryOrScriptContext2Enabled())
|
||||
{
|
||||
@@ -1360,7 +1360,7 @@ void sub_8112628(u8 movementActionId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81126AC(u8 movementActionId, u8 duration)
|
||||
void QuestLogRecordPlayerStepWithDuration(u8 movementActionId, u8 duration)
|
||||
{
|
||||
if (!RecordHeadAtEndOfEntry())
|
||||
{
|
||||
@@ -1374,7 +1374,7 @@ void sub_81126AC(u8 movementActionId, u8 duration)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8112720(u8 movementActionId)
|
||||
void QuestLogRecordPlayerAvatarGfxTransition(u8 movementActionId)
|
||||
{
|
||||
if (!RecordHeadAtEndOfEntry())
|
||||
{
|
||||
@@ -1387,7 +1387,7 @@ void sub_8112720(u8 movementActionId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_811278C(u8 movementActionId, u8 duration)
|
||||
void QuestLogRecordPlayerAvatarGfxTransitionWithDuration(u8 movementActionId, u8 duration)
|
||||
{
|
||||
if (!RecordHeadAtEndOfEntry())
|
||||
{
|
||||
@@ -1404,13 +1404,21 @@ void sub_81127F8(struct FieldInput * a0)
|
||||
{
|
||||
if (sQuestLogCursor < sNumEventsInLogEntry)
|
||||
{
|
||||
// Retain only the following fields:
|
||||
// - pressedAButton
|
||||
// - checkStandardWildEncounter
|
||||
// - heldDirection
|
||||
// - heldDirection2
|
||||
// - tookStep
|
||||
// - pressedBButton
|
||||
// - dpadDirection
|
||||
u32 r2 = *(u32 *)a0 & 0x00FF00F3;
|
||||
sCurQuestLogEntry[sQuestLogCursor].duration = sNextStepDelay;
|
||||
sCurQuestLogEntry[sQuestLogCursor].command = 2;
|
||||
sCurQuestLogEntry[sQuestLogCursor].localId = r2;
|
||||
sCurQuestLogEntry[sQuestLogCursor].mapNum = r2 >> 8;
|
||||
sCurQuestLogEntry[sQuestLogCursor].mapNum = r2 >> 8; // always 0
|
||||
sCurQuestLogEntry[sQuestLogCursor].mapGroup = r2 >> 16;
|
||||
sCurQuestLogEntry[sQuestLogCursor].animId = r2 >> 24;
|
||||
sCurQuestLogEntry[sQuestLogCursor].animId = r2 >> 24; // always 0
|
||||
sQuestLogCursor++;
|
||||
if (ScriptContext2_IsEnabled())
|
||||
sNextStepDelay = TRUE;
|
||||
@@ -1434,13 +1442,13 @@ static void TogglePlaybackStateForOverworldLock(u8 a0)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81128BC(u8 a0)
|
||||
void QuestLog_OnEscalatorWarp(u8 direction)
|
||||
{
|
||||
u8 r1 = sub_8112CAC();
|
||||
|
||||
switch (a0)
|
||||
switch (direction)
|
||||
{
|
||||
case 1:
|
||||
case QL_ESCALATOR_OUT: // warp out
|
||||
if (r1 == 1)
|
||||
gQuestLogPlaybackState = 3;
|
||||
else if (r1 == 2)
|
||||
@@ -1452,7 +1460,7 @@ void sub_81128BC(u8 a0)
|
||||
gQuestLogPlaybackState = 4;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case QL_ESCALATOR_IN: // warp in
|
||||
if (r1 == 1)
|
||||
gQuestLogPlaybackState = 1;
|
||||
else if (r1 == 2)
|
||||
@@ -1546,9 +1554,11 @@ void sub_8112B3C(void)
|
||||
switch (sCurQuestLogEntry[sQuestLogCursor].command)
|
||||
{
|
||||
case 0:
|
||||
// NPC movement action
|
||||
sMovementScripts[sCurQuestLogEntry[sQuestLogCursor].localId][0] = sCurQuestLogEntry[sQuestLogCursor].animId;
|
||||
break;
|
||||
case 1:
|
||||
// State transition
|
||||
sMovementScripts[sCurQuestLogEntry[sQuestLogCursor].localId][1] = sCurQuestLogEntry[sQuestLogCursor].animId;
|
||||
break;
|
||||
case 2:
|
||||
@@ -1556,6 +1566,7 @@ void sub_8112B3C(void)
|
||||
*(u32 *)&gQuestLogFieldInput = ((sCurQuestLogEntry[sQuestLogCursor].animId << 24) | (sCurQuestLogEntry[sQuestLogCursor].mapGroup << 16) | (sCurQuestLogEntry[sQuestLogCursor].mapNum << 8) | (sCurQuestLogEntry[sQuestLogCursor].localId << 0));
|
||||
break;
|
||||
case 3:
|
||||
// End
|
||||
gQuestLogPlaybackState = 3;
|
||||
break;
|
||||
case 0xFE:
|
||||
@@ -1596,7 +1607,7 @@ void sub_8112B3C(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_8112C9C(void)
|
||||
void QL_AfterRecordFishActionSuccessful(void)
|
||||
{
|
||||
sNextStepDelay++;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user