anim particle gfx graphics names
This commit is contained in:
@@ -3691,6 +3691,582 @@ extern const u32 gBattleStatMask8_Pal[];
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extern const u32 gBattleStatMask1_Tilemap[];
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extern const u32 gBattleStatMask2_Tilemap[];
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// battle anim particle gfx
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extern const u32 gBattleAnimSpriteGfx_Bone[];
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extern const u32 gBattleAnimSpriteGfx_Spark[];
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extern const u32 gBattleAnimSpriteGfx_Pencil[];
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extern const u32 gBattleAnimSpriteGfx_AirWave[];
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extern const u32 gBattleAnimSpriteGfx_Orb[];
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extern const u32 gBattleAnimSpriteGfx_Sword[];
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extern const u32 gBattleAnimSpriteGfx_Seed[];
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extern const u32 gBattleAnimSpriteGfx_Explosion6[];
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extern const u32 gBattleAnimSpriteGfx_PinkOrb[];
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extern const u32 gBattleAnimSpriteGfx_Gust[];
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extern const u32 gBattleAnimSpriteGfx_IceCube[];
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extern const u32 gBattleAnimSpriteGfx_Spark2[];
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extern const u32 gBattleAnimSpriteGfx_Orange[];
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extern const u32 gBattleAnimSpriteGfx_YellowBall[];
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extern const u32 gBattleAnimSpriteGfx_LockOn[];
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extern const u32 gBattleAnimSpriteGfx_TiedBag[];
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extern const u32 gBattleAnimSpriteGfx_BlackSmoke[];
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extern const u32 gBattleAnimSpriteGfx_BlackBall[];
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extern const u32 gBattleAnimSpriteGfx_Conversion[];
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extern const u32 gBattleAnimSpriteGfx_Glass[];
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extern const u32 gBattleAnimSpriteGfx_HornHit[];
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extern const u32 gBattleAnimSpriteGfx_Hit[];
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extern const u32 gBattleAnimSpriteGfx_BlueShards[];
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extern const u32 gBattleAnimSpriteGfx_ClosingEye[];
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extern const u32 gBattleAnimSpriteGfx_WavingHand[];
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extern const u32 gBattleAnimSpriteGfx_HitDuplicate[];
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extern const u32 gBattleAnimSpriteGfx_Leer[];
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extern const u32 gBattleAnimSpriteGfx_BlueBurst[];
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extern const u32 gBattleAnimSpriteGfx_SmallEmber[];
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extern const u32 gBattleAnimSpriteGfx_GraySmoke[];
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extern const u32 gBattleAnimSpriteGfx_BlueStar[];
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extern const u32 gBattleAnimSpriteGfx_BubbleBurst[];
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extern const u32 gBattleAnimSpriteGfx_Fire[];
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extern const u32 gBattleAnimSpriteGfx_SpinningFire[];
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extern const u32 gBattleAnimSpriteGfx_FirePlume[];
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extern const u32 gBattleAnimSpriteGfx_Lightning2[];
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extern const u32 gBattleAnimSpriteGfx_Lightning[];
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extern const u32 gBattleAnimSpriteGfx_ClawSlash2[];
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extern const u32 gBattleAnimSpriteGfx_ClawSlash[];
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extern const u32 gBattleAnimSpriteGfx_Scratch3[];
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extern const u32 gBattleAnimSpriteGfx_Scratch2[];
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extern const u32 gBattleAnimSpriteGfx_BubbleBurst2[];
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extern const u32 gBattleAnimSpriteGfx_IceChunk[];
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extern const u32 gBattleAnimSpriteGfx_Glass2[];
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extern const u32 gBattleAnimSpriteGfx_PinkHeart2[];
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extern const u32 gBattleAnimSpriteGfx_SapDrip[];
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extern const u32 gBattleAnimSpriteGfx_SapDrip[];
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extern const u32 gBattleAnimSpriteGfx_Sparkle1[];
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extern const u32 gBattleAnimSpriteGfx_Sparkle1[];
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extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[];
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extern const u32 gBattleAnimSpriteGfx_MonsterFoot[];
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extern const u32 gBattleAnimSpriteGfx_HumanoidHand[];
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extern const u32 gBattleAnimSpriteGfx_NoiseLine[];
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extern const u32 gBattleAnimSpriteGfx_YellowUnk[];
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extern const u32 gBattleAnimSpriteGfx_RedFist[];
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extern const u32 gBattleAnimSpriteGfx_SlamHit[];
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extern const u32 gBattleAnimSpriteGfx_Ring[];
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extern const u32 gBattleAnimSpriteGfx_Rocks[];
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extern const u32 gBattleAnimSpriteGfx_Z[];
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extern const u32 gBattleAnimSpriteGfx_YellowUnk2[];
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extern const u32 gBattleAnimSpriteGfx_AirSlash[];
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extern const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[];
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extern const u32 gBattleAnimSpriteGfx_Leaf[];
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extern const u32 gBattleAnimSpriteGfx_Finger[];
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extern const u32 gBattleAnimSpriteGfx_PoisonPowder[];
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extern const u32 gBattleAnimSpriteGfx_BrownTriangle[];
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extern const u32 gBattleAnimSpriteGfx_Sparkle3[];
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extern const u32 gBattleAnimSpriteGfx_Sparkle4[];
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extern const u32 gBattleAnimSpriteGfx_MusicNotes[];
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extern const u32 gBattleAnimSpriteGfx_Duck[];
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extern const u32 gBattleAnimSpriteGfx_MudSand[];
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extern const u32 gBattleAnimSpriteGfx_Alert[];
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extern const u32 gBattleAnimSpriteGfx_BlueFlames[];
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extern const u32 gBattleAnimSpriteGfx_BlueFlames2[];
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extern const u32 gBattleAnimSpriteGfx_Shock4[];
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extern const u32 gBattleAnimSpriteGfx_Shock[];
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extern const u32 gBattleAnimSpriteGfx_Bell2[];
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extern const u32 gBattleAnimSpriteGfx_PinkGlove[];
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extern const u32 gBattleAnimSpriteGfx_BlueLines[];
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extern const u32 gBattleAnimSpriteGfx_Impact3[];
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extern const u32 gBattleAnimSpriteGfx_Impact2[];
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extern const u32 gBattleAnimSpriteGfx_Reticle[];
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extern const u32 gBattleAnimSpriteGfx_Breath[];
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extern const u32 gBattleAnimSpriteGfx_Anger[];
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extern const u32 gBattleAnimSpriteGfx_Snowball[];
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extern const u32 gBattleAnimSpriteGfx_Vine[];
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extern const u32 gBattleAnimSpriteGfx_Sword2[];
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extern const u32 gBattleAnimSpriteGfx_Clapping[];
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extern const u32 gBattleAnimSpriteGfx_RedTube[];
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extern const u32 gBattleAnimSpriteGfx_Amnesia[];
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extern const u32 gBattleAnimSpriteGfx_String2[];
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extern const u32 gBattleAnimSpriteGfx_Pencil2[];
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extern const u32 gBattleAnimSpriteGfx_Petal[];
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extern const u32 gBattleAnimSpriteGfx_BentSpoon[];
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extern const u32 gBattleAnimSpriteGfx_Web[];
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extern const u32 gBattleAnimSpriteGfx_MilkBottle[];
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extern const u32 gBattleAnimSpriteGfx_Coin[];
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extern const u32 gBattleAnimSpriteGfx_CrackedEgg[];
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extern const u32 gBattleAnimSpriteGfx_HatchedEgg[];
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extern const u32 gBattleAnimSpriteGfx_FreshEgg[];
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extern const u32 gBattleAnimSpriteGfx_Fangs[];
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extern const u32 gBattleAnimSpriteGfx_Explosion2[];
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extern const u32 gBattleAnimSpriteGfx_Explosion3[];
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extern const u32 gBattleAnimSpriteGfx_WaterDroplet[];
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extern const u32 gBattleAnimSpriteGfx_WaterDroplet2[];
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extern const u32 gBattleAnimSpriteGfx_Seed2[];
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extern const u32 gBattleAnimSpriteGfx_Sprout[];
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extern const u32 gBattleAnimSpriteGfx_RedWand[];
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extern const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[];
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extern const u32 gBattleAnimSpriteGfx_WaterColumn[];
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extern const u32 gBattleAnimSpriteGfx_MudUnk[];
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extern const u32 gBattleAnimSpriteGfx_RainDrops[];
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extern const u32 gBattleAnimSpriteGfx_FurySwipes[];
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extern const u32 gBattleAnimSpriteGfx_Vine2[];
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extern const u32 gBattleAnimSpriteGfx_Teeth[];
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extern const u32 gBattleAnimSpriteGfx_Bone2[];
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extern const u32 gBattleAnimSpriteGfx_WhiteBag[];
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extern const u32 gBattleAnimSpriteGfx_Unknown[];
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extern const u32 gBattleAnimSpriteGfx_PurpleCoral[];
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extern const u32 gBattleAnimSpriteGfx_PurpleDroplet[];
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extern const u32 gBattleAnimSpriteGfx_Shock2[];
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extern const u32 gBattleAnimSpriteGfx_ClosingEye2[];
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extern const u32 gBattleAnimSpriteGfx_MetalBall[];
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extern const u32 gBattleAnimSpriteGfx_MonsterDoll[];
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extern const u32 gBattleAnimSpriteGfx_Whirlwind[];
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extern const u32 gBattleAnimSpriteGfx_Whirlwind2[];
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extern const u32 gBattleAnimSpriteGfx_Explosion4[];
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extern const u32 gBattleAnimSpriteGfx_Explosion5[];
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extern const u32 gBattleAnimSpriteGfx_Tongue[];
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extern const u32 gBattleAnimSpriteGfx_Smoke[];
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extern const u32 gBattleAnimSpriteGfx_Smoke2[];
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extern const u32 gBattleAnimSpriteGfx_Impact[];
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extern const u32 gBattleAnimSpriteGfx_Particles[];
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extern const u32 gBattleAnimSpriteGfx_CircleImpact[];
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extern const u32 gBattleAnimSpriteGfx_Scratch[];
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extern const u32 gBattleAnimSpriteGfx_Cut[];
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extern const u32 gBattleAnimSpriteGfx_SharpTeeth[];
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extern const u32 gBattleAnimSpriteGfx_RainbowRings[];
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extern const u32 gBattleAnimSpriteGfx_IceCrystals[];
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extern const u32 gBattleAnimSpriteGfx_IceSpikes[];
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extern const u32 gBattleAnimSpriteGfx_HandsAndFeet[];
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extern const u32 gBattleAnimSpriteGfx_MistCloud[];
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extern const u32 gBattleAnimSpriteGfx_Clamp[];
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extern const u32 gBattleAnimSpriteGfx_Bubble[];
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extern const u32 gBattleAnimSpriteGfx_Orbs[];
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extern const u32 gBattleAnimSpriteGfx_WaterImpact[];
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extern const u32 gBattleAnimSpriteGfx_WaterOrb[];
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extern const u32 gBattleAnimSpriteGfx_PoisonBubble[];
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extern const u32 gBattleAnimSpriteGfx_ToxicBubble[];
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extern const u32 gBattleAnimSpriteGfx_Spikes[];
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extern const u32 gBattleAnimSpriteGfx_HornHit2[];
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extern const u32 gBattleAnimSpriteGfx_AirWave2[];
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extern const u32 gBattleAnimSpriteGfx_SmallBubbles[];
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extern const u32 gBattleAnimSpriteGfx_RoundShadow[];
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extern const u32 gBattleAnimSpriteGfx_Sunlight[];
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extern const u32 gBattleAnimSpriteGfx_Spore[];
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extern const u32 gBattleAnimSpriteGfx_Flower[];
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extern const u32 gBattleAnimSpriteGfx_RazorLeaf[];
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extern const u32 gBattleAnimSpriteGfx_Needle[];
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extern const u32 gBattleAnimSpriteGfx_WhirlwindLines[];
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extern const u32 gBattleAnimSpriteGfx_GoldRing[];
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extern const u32 gBattleAnimSpriteGfx_GreenLightWall[];
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extern const u32 gBattleAnimSpriteGfx_BlackBall2[];
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extern const u32 gBattleAnimSpriteGfx_SparkH[];
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extern const u32 gBattleAnimSpriteGfx_YellowStar[];
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extern const u32 gBattleAnimSpriteGfx_LargeFreshEgg[];
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extern const u32 gBattleAnimSpriteGfx_ShadowBall[];
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extern const u32 gBattleAnimSpriteGfx_Lick[];
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extern const u32 gBattleAnimSpriteGfx_VoidLines[];
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extern const u32 gBattleAnimSpriteGfx_String[];
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extern const u32 gBattleAnimSpriteGfx_WebThread[];
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extern const u32 gBattleAnimSpriteGfx_SpiderWeb[];
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extern const u32 gBattleAnimSpriteGfx_Lightbulb[];
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extern const u32 gBattleAnimSpriteGfx_Slash[];
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extern const u32 gBattleAnimSpriteGfx_FocusEnergy[];
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extern const u32 gBattleAnimSpriteGfx_SphereToCube[];
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extern const u32 gBattleAnimSpriteGfx_Tendrils[];
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extern const u32 gBattleAnimSpriteGfx_Eye[];
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extern const u32 gBattleAnimSpriteGfx_WhiteShadow[];
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extern const u32 gBattleAnimSpriteGfx_TealAlert[];
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extern const u32 gBattleAnimSpriteGfx_OpeningEye[];
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extern const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[];
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extern const u32 gBattleAnimSpriteGfx_FangAttack[];
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extern const u32 gBattleAnimSpriteGfx_PurpleHandOutline[];
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extern const u32 gBattleAnimSpriteGfx_Moon[];
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extern const u32 gBattleAnimSpriteGfx_GreenSparkle[];
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extern const u32 gBattleAnimSpriteGfx_Spiral[];
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extern const u32 gBattleAnimSpriteGfx_SnoreZ[];
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extern const u32 gBattleAnimSpriteGfx_Explosion[];
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extern const u32 gBattleAnimSpriteGfx_Nail[];
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extern const u32 gBattleAnimSpriteGfx_GhostlySpirit[];
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extern const u32 gBattleAnimSpriteGfx_WarmRock[];
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extern const u32 gBattleAnimSpriteGfx_BreakingEgg[];
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extern const u32 gBattleAnimSpriteGfx_ThinRing[];
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extern const u32 gBattleAnimSpriteGfx_PunchImpact[];
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extern const u32 gBattleAnimSpriteGfx_Bell[];
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extern const u32 gBattleAnimSpriteGfx_MusicNotes2[];
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extern const u32 gBattleAnimSpriteGfx_SpeedDust[];
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extern const u32 gBattleAnimSpriteGfx_TornMetal[];
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extern const u32 gBattleAnimSpriteGfx_ThoughtBubble[];
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extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
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extern const u32 gBattleAnimSpriteGfx_ElectricOrbs[];
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extern const u32 gBattleAnimSpriteGfx_CircleOfLight[];
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extern const u32 gBattleAnimSpriteGfx_Electricity[];
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extern const u32 gBattleAnimSpriteGfx_Finger2[];
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extern const u32 gBattleAnimSpriteGfx_MovementWaves[];
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extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
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extern const u32 gBattleAnimSpriteGfx_RedOrb[];
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extern const u32 gBattleAnimSpriteGfx_EyeSparkle[];
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extern const u32 gBattleAnimSpriteGfx_MagentaHeart[];
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extern const u32 gBattleAnimSpriteGfx_Angel[];
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extern const u32 gBattleAnimSpriteGfx_Devil[];
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extern const u32 gBattleAnimSpriteGfx_Swipe[];
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extern const u32 gBattleAnimSpriteGfx_Roots[];
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extern const u32 gBattleAnimSpriteGfx_ItemBag[];
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extern const u32 gBattleAnimSpriteGfx_JaggedMusicNote[];
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extern const u32 gBattleAnimSpriteGfx_Pokeball[];
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extern const u32 gBattleAnimSpriteGfx_Spotlight[];
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extern const u32 gBattleAnimSpriteGfx_LetterZ[];
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extern const u32 gBattleAnimSpriteGfx_RapidSpin[];
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extern const u32 gBattleAnimSpriteGfx_TriForceTriangle[];
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extern const u32 gBattleAnimSpriteGfx_WispOrb[];
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extern const u32 gBattleAnimSpriteGfx_WispFire[];
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extern const u32 gBattleAnimSpriteGfx_GoldStars[];
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extern const u32 gBattleAnimSpriteGfx_EclipsingOrb[];
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extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
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extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
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extern const u32 gBattleAnimSpriteGfx_GrayOrb[];
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extern const u32 gBattleAnimSpriteGfx_PinkPetal[];
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extern const u32 gBattleAnimSpriteGfx_PainSplit[];
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extern const u32 gBattleAnimSpriteGfx_Confetti[];
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extern const u32 gBattleAnimSpriteGfx_GreenStar[];
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extern const u32 gBattleAnimSpriteGfx_PinkCloud[];
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extern const u32 gBattleAnimSpriteGfx_SweatDrop[];
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extern const u32 gBattleAnimSpriteGfx_GuardRing[];
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extern const u32 gBattleAnimSpriteGfx_PurpleScratch[];
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extern const u32 gBattleAnimSpriteGfx_PurpleSwipe[];
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extern const u32 gBattleAnimSpriteGfx_TagHand[];
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extern const u32 gBattleAnimSpriteGfx_SmallRedEye[];
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extern const u32 gBattleAnimSpriteGfx_HollowOrb[];
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extern const u32 gBattleAnimSpriteGfx_XSign[];
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extern const u32 gBattleAnimSpriteGfx_BluegreenOrb[];
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extern const u32 gBattleAnimSpriteGfx_PawPrint[];
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extern const u32 gBattleAnimSpriteGfx_PurpleFlame[];
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extern const u32 gBattleAnimSpriteGfx_RedBall[];
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extern const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[];
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extern const u32 gBattleAnimSpriteGfx_Meteor[];
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extern const u32 gBattleAnimSpriteGfx_FlatRock[];
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extern const u32 gBattleAnimSpriteGfx_MagnifyingGlass[];
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extern const u32 gBattleAnimSpriteGfx_MetalSoundWaves[];
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extern const u32 gBattleAnimSpriteGfx_FlyingDirt[];
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extern const u32 gBattleAnimSpriteGfx_IcicleSpear[];
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extern const u32 gBattleAnimSpriteGfx_Hail[];
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extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[];
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extern const u32 gBattleAnimSpriteGfx_GreenSpike[];
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extern const u32 gBattleAnimSpriteGfx_Pokeblock[];
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extern const u32 gBattleAnimSpriteGfx_WhiteFeather[];
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extern const u32 gBattleAnimSpriteGfx_Sparkle6[];
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extern const u32 gBattleAnimSpriteGfx_Splash[];
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extern const u32 gBattleAnimSpriteGfx_SweatBead[];
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extern const u32 gBattleAnimSpriteGfx_Gem1[];
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extern const u32 gBattleAnimSpriteGfx_Gem2[];
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extern const u32 gBattleAnimSpriteGfx_Gem3[];
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extern const u32 gBattleAnimSpriteGfx_SlamHit2[];
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extern const u32 gBattleAnimSpriteGfx_Recycle[];
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extern const u32 gBattleAnimSpriteGfx_RedParticles[];
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extern const u32 gBattleAnimSpriteGfx_Protect[];
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extern const u32 gBattleAnimSpriteGfx_DirtMound[];
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extern const u32 gBattleAnimSpriteGfx_Shock3[];
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extern const u32 gBattleAnimSpriteGfx_WeatherBall[];
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extern const u32 gBattleAnimBgTilemap_ScaryFacePlayer[];
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extern const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[];
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extern const u32 gBattleAnimBgTilemap_ScaryFaceContest[];
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extern const u32 gBattleAnimSpriteGfx_Bird[];
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extern const u32 gBattleAnimSpriteGfx_CrossImpact[];
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// battle anim particle pals
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extern const u32 gBattleAnimSpritePal_Bone[];
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extern const u32 gBattleAnimSpritePal_Spark[];
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extern const u32 gBattleAnimSpritePal_Pencil[];
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extern const u32 gBattleAnimSpritePal_AirWave[];
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extern const u32 gBattleAnimSpritePal_Orb[];
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extern const u32 gBattleAnimSpritePal_Sword[];
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extern const u32 gBattleAnimSpritePal_Seed[];
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extern const u32 gBattleAnimSpritePal_Explosion6[];
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extern const u32 gBattleAnimSpritePal_PinkOrb[];
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extern const u32 gBattleAnimSpritePal_Gust[];
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extern const u32 gBattleAnimSpritePal_IceCube[];
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extern const u32 gBattleAnimSpritePal_Spark2[];
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extern const u32 gBattleAnimSpritePal_Orange[];
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extern const u32 gBattleAnimSpritePal_YellowBall[];
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extern const u32 gBattleAnimSpritePal_LockOn[];
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extern const u32 gBattleAnimSpritePal_TiedBag[];
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extern const u32 gBattleAnimSpritePal_BlackSmoke[];
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extern const u32 gBattleAnimSpritePal_Conversion[];
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extern const u32 gBattleAnimSpritePal_Glass[];
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extern const u32 gBattleAnimSpritePal_HornHit[];
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extern const u32 gBattleAnimSpritePal_Hit[];
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extern const u32 gBattleAnimSpritePal_Hit2[];
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extern const u32 gBattleAnimSpritePal_BlueShards[];
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extern const u32 gBattleAnimSpritePal_ClosingEye[];
|
||||
extern const u32 gBattleAnimSpritePal_WavingHand[];
|
||||
extern const u32 gBattleAnimSpritePal_HitDuplicate[];
|
||||
extern const u32 gBattleAnimSpritePal_Leer[];
|
||||
extern const u32 gBattleAnimSpritePal_BlueBurst[];
|
||||
extern const u32 gBattleAnimSpritePal_SmallEmber[];
|
||||
extern const u32 gBattleAnimSpritePal_GraySmoke[];
|
||||
extern const u32 gBattleAnimSpritePal_BlueStar[];
|
||||
extern const u32 gBattleAnimSpritePal_BubbleBurst[];
|
||||
extern const u32 gBattleAnimSpritePal_Fire[];
|
||||
extern const u32 gBattleAnimSpritePal_Lightning2[];
|
||||
extern const u32 gBattleAnimSpritePal_ClawSlash2[];
|
||||
extern const u32 gBattleAnimSpritePal_ClawSlash[];
|
||||
extern const u32 gBattleAnimSpritePal_BubbleBurst2[];
|
||||
extern const u32 gBattleAnimSpritePal_IceChunk[];
|
||||
extern const u32 gBattleAnimSpritePal_Glass2[];
|
||||
extern const u32 gBattleAnimSpritePal_PinkHeart2[];
|
||||
extern const u32 gBattleAnimSpritePal_SapDrip[];
|
||||
extern const u32 gBattleAnimSpritePal_SapDrip2[];
|
||||
extern const u32 gBattleAnimSpritePal_Sparkle1[];
|
||||
extern const u32 gBattleAnimSpritePal_Sparkle2[];
|
||||
extern const u32 gBattleAnimSpritePal_HumanoidFoot[];
|
||||
extern const u32 gBattleAnimSpritePal_HitDuplicate[];
|
||||
extern const u32 gBattleAnimSpritePal_YellowUnk[];
|
||||
extern const u32 gBattleAnimSpritePal_SlamHit[];
|
||||
extern const u32 gBattleAnimSpritePal_Ring[];
|
||||
extern const u32 gBattleAnimSpritePal_Rocks[];
|
||||
extern const u32 gBattleAnimSpritePal_Z[];
|
||||
extern const u32 gBattleAnimSpritePal_YellowUnk2[];
|
||||
extern const u32 gBattleAnimSpritePal_AirSlash[];
|
||||
extern const u32 gBattleAnimSpritePal_SpinningGreenOrbs[];
|
||||
extern const u32 gBattleAnimSpritePal_Leaf[];
|
||||
extern const u32 gBattleAnimSpritePal_Finger[];
|
||||
extern const u32 gBattleAnimSpritePal_PoisonPowder[];
|
||||
extern const u32 gBattleAnimSpritePal_BrownTriangle[];
|
||||
extern const u32 gBattleAnimSpritePal_SleepPowder[];
|
||||
extern const u32 gBattleAnimSpritePal_StunSpore[];
|
||||
extern const u32 gBattleAnimSpritePal_PoisonPowder[];
|
||||
extern const u32 gBattleAnimSpritePal_Sparkle3[];
|
||||
extern const u32 gBattleAnimSpritePal_MusicNotes[];
|
||||
extern const u32 gBattleAnimSpritePal_Duck[];
|
||||
extern const u32 gBattleAnimSpritePal_MudSand[];
|
||||
extern const u32 gBattleAnimSpritePal_Alert[];
|
||||
extern const u32 gBattleAnimSpritePal_BlueFlames[];
|
||||
extern const u32 gBattleAnimSpritePal_Shock4[];
|
||||
extern const u32 gBattleAnimSpritePal_Bell2[];
|
||||
extern const u32 gBattleAnimSpritePal_PinkGlove[];
|
||||
extern const u32 gBattleAnimSpritePal_BlueLines[];
|
||||
extern const u32 gBattleAnimSpritePal_Impact3[];
|
||||
extern const u32 gBattleAnimSpritePal_Impact2[];
|
||||
extern const u32 gBattleAnimSpritePal_Reticle[];
|
||||
extern const u32 gBattleAnimSpritePal_Breath[];
|
||||
extern const u32 gBattleAnimSpritePal_Anger[];
|
||||
extern const u32 gBattleAnimSpritePal_Snowball[];
|
||||
extern const u32 gBattleAnimSpritePal_Vine[];
|
||||
extern const u32 gBattleAnimSpritePal_Sword2[];
|
||||
extern const u32 gBattleAnimSpritePal_Clapping[];
|
||||
extern const u32 gBattleAnimSpritePal_RedTube[];
|
||||
extern const u32 gBattleAnimSpritePal_Amnesia[];
|
||||
extern const u32 gBattleAnimSpritePal_String2[];
|
||||
extern const u32 gBattleAnimSpritePal_Pencil2[];
|
||||
extern const u32 gBattleAnimSpritePal_Petal[];
|
||||
extern const u32 gBattleAnimSpritePal_BentSpoon[];
|
||||
extern const u32 gBattleAnimSpritePal_MilkBottle[];
|
||||
extern const u32 gBattleAnimSpritePal_Coin[];
|
||||
extern const u32 gBattleAnimSpritePal_CrackedEgg[];
|
||||
extern const u32 gBattleAnimSpritePal_FreshEgg[];
|
||||
extern const u32 gBattleAnimSpritePal_Fangs[];
|
||||
extern const u32 gBattleAnimSpritePal_Explosion2[];
|
||||
extern const u32 gBattleAnimSpritePal_WaterDroplet[];
|
||||
extern const u32 gBattleAnimSpritePal_Seed2[];
|
||||
extern const u32 gBattleAnimSpritePal_RedWand[];
|
||||
extern const u32 gBattleAnimSpritePal_PurpleGreenUnk[];
|
||||
extern const u32 gBattleAnimSpritePal_WaterColumn[];
|
||||
extern const u32 gBattleAnimSpritePal_MudUnk[];
|
||||
extern const u32 gBattleAnimSpritePal_RainDrops[];
|
||||
extern const u32 gBattleAnimSpritePal_FurySwipes[];
|
||||
extern const u32 gBattleAnimSpritePal_Vine2[];
|
||||
extern const u32 gBattleAnimSpritePal_Teeth[];
|
||||
extern const u32 gBattleAnimSpritePal_Bone2[];
|
||||
extern const u32 gBattleAnimSpritePal_WhiteBag[];
|
||||
extern const u32 gBattleAnimSpritePal_Unknown[];
|
||||
extern const u32 gBattleAnimSpritePal_PurpleCoral[];
|
||||
extern const u32 gBattleAnimSpritePal_Shock2[];
|
||||
extern const u32 gBattleAnimSpritePal_ClosingEye2[];
|
||||
extern const u32 gBattleAnimSpritePal_MetalBall[];
|
||||
extern const u32 gBattleAnimSpritePal_MonsterDoll[];
|
||||
extern const u32 gBattleAnimSpritePal_Whirlwind[];
|
||||
extern const u32 gBattleAnimSpritePal_Explosion4[];
|
||||
extern const u32 gBattleAnimSpritePal_Tongue[];
|
||||
extern const u32 gBattleAnimSpritePal_Smoke[];
|
||||
extern const u32 gBattleAnimSpritePal_Impact[];
|
||||
extern const u32 gBattleAnimSpritePal_CircleImpact[];
|
||||
extern const u32 gBattleAnimSpritePal_SharpTeeth[];
|
||||
extern const u32 gBattleAnimSpritePal_RainbowRings[];
|
||||
extern const u32 gBattleAnimSpritePal_IceCrystals[];
|
||||
extern const u32 gBattleAnimSpritePal_HandsAndFeet[];
|
||||
extern const u32 gBattleAnimSpritePal_MistCloud[];
|
||||
extern const u32 gBattleAnimSpritePal_SharpTeeth[];
|
||||
extern const u32 gBattleAnimSpritePal_Orbs[];
|
||||
extern const u32 gBattleAnimSpritePal_WaterImpact[];
|
||||
extern const u32 gBattleAnimSpritePal_PoisonBubble[];
|
||||
extern const u32 gBattleAnimSpritePal_Spikes[];
|
||||
extern const u32 gBattleAnimSpritePal_HornHit2[];
|
||||
extern const u32 gBattleAnimSpritePal_AirWave2[];
|
||||
extern const u32 gBattleAnimSpritePal_SmallBubbles[];
|
||||
extern const u32 gBattleAnimSpritePal_RoundShadow[];
|
||||
extern const u32 gBattleAnimSpritePal_Sunlight[];
|
||||
extern const u32 gBattleAnimSpritePal_Spore[];
|
||||
extern const u32 gBattleAnimSpritePal_Flower[];
|
||||
extern const u32 gBattleAnimSpritePal_RazorLeaf[];
|
||||
extern const u32 gBattleAnimSpritePal_Needle[];
|
||||
extern const u32 gBattleAnimSpritePal_WhirlwindLines[];
|
||||
extern const u32 gBattleAnimSpritePal_GoldRing[];
|
||||
extern const u32 gBattleAnimSpritePal_PurpleRing[];
|
||||
extern const u32 gBattleAnimSpritePal_BlueRing[];
|
||||
extern const u32 gBattleAnimSpritePal_GreenLightWall[];
|
||||
extern const u32 gBattleAnimSpritePal_BlueLightWall[];
|
||||
extern const u32 gBattleAnimSpritePal_RedLightWall[];
|
||||
extern const u32 gBattleAnimSpritePal_GrayLightWall[];
|
||||
extern const u32 gBattleAnimSpritePal_OrangeLightWall[];
|
||||
extern const u32 gBattleAnimSpritePal_BlackBall2[];
|
||||
extern const u32 gBattleAnimSpritePal_PurpleGasCloud[];
|
||||
extern const u32 gBattleAnimSpritePal_YellowStar[];
|
||||
extern const u32 gBattleAnimSpritePal_LargeFreshEgg[];
|
||||
extern const u32 gBattleAnimSpritePal_ShadowBall[];
|
||||
extern const u32 gBattleAnimSpritePal_Lick[];
|
||||
extern const u32 gBattleAnimSpritePal_VoidLines[];
|
||||
extern const u32 gBattleAnimSpritePal_String[];
|
||||
extern const u32 gBattleAnimSpritePal_Lightbulb[];
|
||||
extern const u32 gBattleAnimSpritePal_Slash[];
|
||||
extern const u32 gBattleAnimSpritePal_FocusEnergy[];
|
||||
extern const u32 gBattleAnimSpritePal_SphereToCube[];
|
||||
extern const u32 gBattleAnimSpritePal_Tendrils[];
|
||||
extern const u32 gBattleAnimSpritePal_Eye[];
|
||||
extern const u32 gBattleAnimSpritePal_WhiteShadow[];
|
||||
extern const u32 gBattleAnimSpritePal_TealAlert[];
|
||||
extern const u32 gBattleAnimSpritePal_OpeningEye[];
|
||||
extern const u32 gBattleAnimSpritePal_RoundWhiteHalo[];
|
||||
extern const u32 gBattleAnimSpritePal_FangAttack[];
|
||||
extern const u32 gBattleAnimSpritePal_PurpleHandOutline[];
|
||||
extern const u32 gBattleAnimSpritePal_Moon[];
|
||||
extern const u32 gBattleAnimSpritePal_GreenSparkle[];
|
||||
extern const u32 gBattleAnimSpritePal_Spiral[];
|
||||
extern const u32 gBattleAnimSpritePal_SnoreZ[];
|
||||
extern const u32 gBattleAnimSpritePal_Explosion[];
|
||||
extern const u32 gBattleAnimSpritePal_Nail[];
|
||||
extern const u32 gBattleAnimSpritePal_GhostlySpirit[];
|
||||
extern const u32 gBattleAnimSpritePal_WarmRock[];
|
||||
extern const u32 gBattleAnimSpritePal_BreakingEgg[];
|
||||
extern const u32 gBattleAnimSpritePal_ThinRing[];
|
||||
extern const u32 gBattleAnimSpritePal_PunchImpact[];
|
||||
extern const u32 gBattleAnimSpritePal_Bell[];
|
||||
extern const u32 gBattleAnimSpritePal_MusicNotes2[];
|
||||
extern const u32 gBattleAnimSpritePal_SpeedDust[];
|
||||
extern const u32 gBattleAnimSpritePal_ThoughtBubble[];
|
||||
extern const u32 gBattleAnimSpritePal_MagentaHeart[];
|
||||
extern const u32 gBattleAnimSpritePal_ElectricOrbs[];
|
||||
extern const u32 gBattleAnimSpritePal_MovementWaves[];
|
||||
extern const u32 gBattleAnimSpritePal_RedHeart[];
|
||||
extern const u32 gBattleAnimSpritePal_RedOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_EyeSparkle[];
|
||||
extern const u32 gBattleAnimSpritePal_PinkHeart[];
|
||||
extern const u32 gBattleAnimSpritePal_Angel[];
|
||||
extern const u32 gBattleAnimSpritePal_Devil[];
|
||||
extern const u32 gBattleAnimSpritePal_Swipe[];
|
||||
extern const u32 gBattleAnimSpritePal_Roots[];
|
||||
extern const u32 gBattleAnimSpritePal_ItemBag[];
|
||||
extern const u32 gBattleAnimSpritePal_JaggedMusicNote[];
|
||||
extern const u32 gBattleAnimSpritePal_Pokeball[];
|
||||
extern const u32 gBattleAnimSpritePal_LetterZ[];
|
||||
extern const u32 gBattleAnimSpritePal_RapidSpin[];
|
||||
extern const u32 gBattleAnimSpritePal_TriForceTriangle[];
|
||||
extern const u32 gBattleAnimSpritePal_WispOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_GoldStars[];
|
||||
extern const u32 gBattleAnimSpritePal_EclipsingOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_GrayOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_BlueOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_RedOrb2[];
|
||||
extern const u32 gBattleAnimSpritePal_PinkPetal[];
|
||||
extern const u32 gBattleAnimSpritePal_PainSplit[];
|
||||
extern const u32 gBattleAnimSpritePal_Confetti[];
|
||||
extern const u32 gBattleAnimSpritePal_GreenStar[];
|
||||
extern const u32 gBattleAnimSpritePal_PinkCloud[];
|
||||
extern const u32 gBattleAnimSpritePal_SweatDrop[];
|
||||
extern const u32 gBattleAnimSpritePal_GuardRing[];
|
||||
extern const u32 gBattleAnimSpritePal_PurpleScratch[];
|
||||
extern const u32 gBattleAnimSpritePal_SmallRedEye[];
|
||||
extern const u32 gBattleAnimSpritePal_HollowOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_BluegreenOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_PawPrint[];
|
||||
extern const u32 gBattleAnimSpritePal_PurpleFlame[];
|
||||
extern const u32 gBattleAnimSpritePal_RedBall[];
|
||||
extern const u32 gBattleAnimSpritePal_SmellingsaltEffect[];
|
||||
extern const u32 gBattleAnimSpritePal_Meteor[];
|
||||
extern const u32 gBattleAnimSpritePal_FlatRock[];
|
||||
extern const u32 gBattleAnimSpritePal_MagnifyingGlass[];
|
||||
extern const u32 gBattleAnimSpritePal_BrownOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_MetalSoundWaves[];
|
||||
extern const u32 gBattleAnimSpritePal_FlyingDirt[];
|
||||
extern const u32 gBattleAnimSpritePal_IcicleSpear[];
|
||||
extern const u32 gBattleAnimSpritePal_Hail[];
|
||||
extern const u32 gBattleAnimSpritePal_GlowyRedOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_GreenSpike[];
|
||||
extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[];
|
||||
extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[];
|
||||
extern const u32 gBattleAnimSpritePal_Pokeblock[];
|
||||
extern const u32 gBattleAnimSpritePal_WhiteFeather[];
|
||||
extern const u32 gBattleAnimSpritePal_Sparkle6[];
|
||||
extern const u32 gBattleAnimSpritePal_Splash[];
|
||||
extern const u32 gBattleAnimSpritePal_Gem1[];
|
||||
extern const u32 gBattleAnimSpritePal_SlamHit2[];
|
||||
extern const u32 gBattleAnimSpritePal_Recycle[];
|
||||
extern const u32 gBattleAnimSpritePal_RedParticles[];
|
||||
extern const u32 gBattleAnimSpritePal_Protect[];
|
||||
extern const u32 gBattleAnimSpritePal_DirtMound[];
|
||||
extern const u32 gBattleAnimSpritePal_Shock3[];
|
||||
extern const u32 gBattleAnimSpritePal_WeatherBall[];
|
||||
extern const u32 gBattleAnimSpritePal_Bird[];
|
||||
extern const u32 gBattleAnimSpritePal_CrossImpact[];
|
||||
extern const u32 gBattleAnimSpritePal_Slash2[];
|
||||
extern const u32 gBattleAnimSpritePal_WhipHit[];
|
||||
extern const u32 gBattleAnimSpritePal_BlueRing2[];
|
||||
|
||||
// battle bg
|
||||
extern const u32 gBattleAnimBgImage_Dark[];
|
||||
extern const u32 gBattleAnimBgImage_Ghost[];
|
||||
extern const u32 gBattleAnimBgImage_Psychic[];
|
||||
extern const u32 gBattleAnimBgImage_Impact[];
|
||||
extern const u32 gBattleAnimBgImage_Drill[];
|
||||
extern const u32 gBattleAnimBgImage_Highspeed[];
|
||||
extern const u32 gBattleAnimBgImage_Thunder[];
|
||||
extern const u32 gBattleAnimBgImage_Guillotine[];
|
||||
extern const u32 gBattleAnimBgImage_Ice[];
|
||||
extern const u32 gBattleAnimBgImage_Cosmic[];
|
||||
extern const u32 gBattleAnimBgImage_InAir[];
|
||||
extern const u32 gBattleAnimBgImage_Aurora[];
|
||||
extern const u32 gBattleAnimBgImage_Fissure[];
|
||||
extern const u32 gBattleAnimBgPalette_Dark[];
|
||||
extern const u32 gBattleAnimBgPalette_Ghost[];
|
||||
extern const u32 gBattleAnimBgPalette_Psychic[];
|
||||
extern const u32 gBattleAnimBgPalette_Impact[];
|
||||
extern const u32 gBattleAnimBgPalette_Drill[];
|
||||
extern const u32 gBattleAnimBgPalette_Highspeed[];
|
||||
extern const u32 gBattleAnimBgPalette_Thunder[];
|
||||
extern const u32 gBattleAnimBgPalette_Guillotine[];
|
||||
extern const u32 gBattleAnimBgPalette_Ice[];
|
||||
extern const u32 gBattleAnimBgPalette_Cosmic[];
|
||||
extern const u32 gBattleAnimBgPalette_InAir[];
|
||||
extern const u32 gBattleAnimBgPalette_Sky[];
|
||||
extern const u32 gBattleAnimBgPalette_Aurora[];
|
||||
extern const u32 gBattleAnimBgPalette_Fissure[];
|
||||
extern const u32 gBattleAnimBgPalette_Bug[];
|
||||
extern const u32 gBattleAnimBgPalette_Solarbeam[];
|
||||
extern const u32 gBattleAnimBgTilemap_Dark[];
|
||||
extern const u32 gBattleAnimBgTilemap_Ghost[];
|
||||
extern const u32 gBattleAnimBgTilemap_Psychic[];
|
||||
extern const u32 gBattleAnimBgTilemap_ImpactOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_ImpactPlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_ImpactContests[];
|
||||
extern const u32 gBattleAnimBgTilemap_Drill[];
|
||||
extern const u32 gBattleAnimBgTilemap_DrillContests[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_Thunder[];
|
||||
extern const u32 gBattleAnimBgTilemap_GuillotineOpponent[];
|
||||
extern const u32 gBattleAnimBgTilemap_GuillotinePlayer[];
|
||||
extern const u32 gBattleAnimBgTilemap_GuillotineContests[];
|
||||
extern const u32 gBattleAnimBgTilemap_Ice[];
|
||||
extern const u32 gBattleAnimBgTilemap_Cosmic[];
|
||||
extern const u32 gBattleAnimBgTilemap_InAir[];
|
||||
extern const u32 gBattleAnimBgTilemap_Aurora[];
|
||||
extern const u32 gBattleAnimBgTilemap_Fissure[];
|
||||
|
||||
// dark
|
||||
extern const u32 gMetalShineGfx[];
|
||||
extern const u32 gMetalShinePalette[];
|
||||
|
||||
Reference in New Issue
Block a user