dump leftover subsprite tables
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@@ -1125,7 +1125,7 @@ static void TeachyTvGrassAnimationMain(u8 taskId, s16 x, s16 y, u8 subpriority,
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if (sResources->grassAnimDisabled != 1 && TeachyTvGrassAnimationCheckIfNeedsToGenerateGrassObj(x - 0x10, y))
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{
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spriteId = CreateSprite(gUnknown_83A0010[4], 0, 0, subpriority);
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spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[4], 0, 0, subpriority);
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obj = &gSprites[spriteId];
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obj->pos2.x = x;
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obj->pos2.y = y + 8;
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