Better label for npc id array in heal_location
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+2
-2
@@ -63,7 +63,7 @@ const u16 sBlackoutRespawnHealCenterMapIdxs[][2] = {
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// or the Nurse for healing.
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// or the Nurse for healing.
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// This array defines the index of the NPC on the map defined above
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// This array defines the index of the NPC on the map defined above
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// with whom your character interacts in this cutscene.
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// with whom your character interacts in this cutscene.
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static const u8 sBlackoutRespawnHealerNpcIdx[] = {
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static const u8 sBlackoutRespawnHealerNpcIds[] = {
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[SPAWN_PALLET_TOWN - 1] = 1,
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[SPAWN_PALLET_TOWN - 1] = 1,
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[SPAWN_VIRIDIAN_CITY - 1] = 1,
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[SPAWN_VIRIDIAN_CITY - 1] = 1,
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[SPAWN_PEWTER_CITY - 1] = 3,
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[SPAWN_PEWTER_CITY - 1] = 3,
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@@ -172,5 +172,5 @@ void SetBlackoutRespawnWarpAndHealerNpc(struct WarpData * warp)
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void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
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void SetBlackoutRespawnHealerNpcAsLastTalked(u32 healLocationIdx)
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{
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{
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gSpecialVar_LastTalked = sBlackoutRespawnHealerNpcIdx[healLocationIdx - 1];
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gSpecialVar_LastTalked = sBlackoutRespawnHealerNpcIds[healLocationIdx - 1];
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}
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}
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