Merge branch 'master' into quest_log
This commit is contained in:
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#include "global.h"
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#include "gba/flash_internal.h"
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#include "load_save.h"
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#include "main.h"
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#include "pokemon.h"
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#include "random.h"
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#include "malloc.h"
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#include "item.h"
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extern void sub_8099E44(void);
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extern void sub_8110840(void *oldSave);
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extern void sub_8055778(int);
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extern void sub_8054F38(u32 newKey);
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extern void ApplyNewEncryptionKeyToBagItems_(u32 newKey);
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extern void sub_815EE6C(u32 newKey);
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#define SAVEBLOCK_MOVE_RANGE 128
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struct LoadedSaveData
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{
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/*0x0000*/ struct ItemSlot items[BAG_ITEMS_COUNT];
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/*0x0078*/ struct ItemSlot keyItems[BAG_KEYITEMS_COUNT];
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/*0x00F0*/ struct ItemSlot pokeBalls[BAG_POKEBALLS_COUNT];
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/*0x0130*/ struct ItemSlot TMsHMs[BAG_TMHM_COUNT];
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/*0x0230*/ struct ItemSlot berries[BAG_BERRIES_COUNT];
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/*0x02E8*/ struct MailStruct mail[MAIL_COUNT];
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};
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// EWRAM DATA
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EWRAM_DATA struct SaveBlock2 gSaveBlock2 = {0};
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EWRAM_DATA u8 gSaveBlock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct SaveBlock1 gSaveBlock1 = {0};
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EWRAM_DATA u8 gSaveBlock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
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EWRAM_DATA u8 gSaveBlock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
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EWRAM_DATA u32 gLastEncryptionKey = 0;
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// IWRAM common
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IWRAM_DATA bool32 gFlashMemoryPresent;
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IWRAM_DATA struct SaveBlock1 *gSaveBlock1Ptr;
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IWRAM_DATA struct SaveBlock2 *gSaveBlock2Ptr;
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IWRAM_DATA struct PokemonStorage *gPokemonStoragePtr;
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void CheckForFlashMemory(void)
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{
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if (!IdentifyFlash())
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{
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gFlashMemoryPresent = TRUE;
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InitFlashTimer();
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}
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else
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{
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gFlashMemoryPresent = FALSE;
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}
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}
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void ClearSav2(void)
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{
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CpuFill16(0, &gSaveBlock2, sizeof(struct SaveBlock2) + sizeof(gSaveBlock2_DMA));
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}
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void ClearSav1(void)
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{
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CpuFill16(0, &gSaveBlock1, sizeof(struct SaveBlock1) + sizeof(gSaveBlock1_DMA));
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}
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void SetSaveBlocksPointers(void)
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{
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u32 offset;
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struct SaveBlock1** sav1_LocalVar = &gSaveBlock1Ptr;
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void *oldSave = (void *)gSaveBlock1Ptr;
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offset = (Random()) & (SAVEBLOCK_MOVE_RANGE - 4);
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gSaveBlock2Ptr = (void*)(&gSaveBlock2) + offset;
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*sav1_LocalVar = (void*)(&gSaveBlock1) + offset;
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gPokemonStoragePtr = (void*)(&gPokemonStorage) + offset;
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sub_8099E44();
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sub_8110840(oldSave);
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}
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void MoveSaveBlocks_ResetHeap(void)
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{
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void *vblankCB, *hblankCB;
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u32 encryptionKey;
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struct SaveBlock2 *saveBlock2Copy;
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struct SaveBlock1 *saveBlock1Copy;
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struct PokemonStorage *pokemonStorageCopy;
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// save interrupt functions and turn them off
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vblankCB = gMain.vblankCallback;
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hblankCB = gMain.hblankCallback;
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gMain.vblankCallback = NULL;
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gMain.hblankCallback = NULL;
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gMain.vblankCounter1 = NULL;
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saveBlock2Copy = (struct SaveBlock2 *)(gHeap);
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saveBlock1Copy = (struct SaveBlock1 *)(gHeap + sizeof(struct SaveBlock2));
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pokemonStorageCopy = (struct PokemonStorage *)(gHeap + sizeof(struct SaveBlock2) + sizeof(struct SaveBlock1));
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// backup the saves.
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*saveBlock2Copy = *gSaveBlock2Ptr;
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*saveBlock1Copy = *gSaveBlock1Ptr;
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*pokemonStorageCopy = *gPokemonStoragePtr;
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// change saveblocks' pointers
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SetSaveBlocksPointers(); // unlike Emerald, this does not use
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// the trainer ID sum for an offset.
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// restore saveblock data since the pointers changed
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*gSaveBlock2Ptr = *saveBlock2Copy;
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*gSaveBlock1Ptr = *saveBlock1Copy;
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*gPokemonStoragePtr = *pokemonStorageCopy;
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// heap was destroyed in the copying process, so reset it
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InitHeap(gHeap, HEAP_SIZE);
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// restore interrupt functions
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gMain.hblankCallback = hblankCB;
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gMain.vblankCallback = vblankCB;
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// create a new encryption key
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encryptionKey = (Random() << 0x10) + (Random());
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ApplyNewEncryptionKeyToAllEncryptedData(encryptionKey);
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gSaveBlock2Ptr->encryptionKey = encryptionKey;
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}
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u32 sav2_x1_query_bit1(void)
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{
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return gSaveBlock2Ptr->specialSaveWarp & 1;
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}
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void sav2_x9_clear_bit1(void)
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{
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gSaveBlock2Ptr->specialSaveWarp &= ~1;
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}
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void sub_804C1AC(void)
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{
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gSaveBlock2Ptr->specialSaveWarp |= 1;
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}
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void sub_804C1C0(void)
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{
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sub_8055778(0);
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gSaveBlock2Ptr->specialSaveWarp |= 1;
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}
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void sav2_gender2_inplace_and_xFE(void)
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{
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gSaveBlock2Ptr->specialSaveWarp &= ~1;
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}
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void SavePlayerParty(void)
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{
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int i;
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gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
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for (i = 0; i < PARTY_SIZE; i++)
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gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
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}
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void LoadPlayerParty(void)
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{
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int i;
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gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
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for (i = 0; i < PARTY_SIZE; i++)
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gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
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}
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void SaveMapObjects(void)
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{
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int i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i++)
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gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
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}
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void LoadMapObjects(void)
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{
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int i;
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for (i = 0; i < NUM_FIELD_OBJECTS; i++)
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gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
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}
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void SaveSerializedGame(void)
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{
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SavePlayerParty();
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SaveMapObjects();
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}
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void LoadSerializedGame(void)
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{
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LoadPlayerParty();
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LoadMapObjects();
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}
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void LoadPlayerBag(void)
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{
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int i;
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// load player items.
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for (i = 0; i < BAG_ITEMS_COUNT; i++)
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gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
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// load player key items.
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for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
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gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
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// load player pokeballs.
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for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
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gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
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// load player TMs and HMs.
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for (i = 0; i < BAG_TMHM_COUNT; i++)
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gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
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// load player berries.
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for (i = 0; i < BAG_BERRIES_COUNT; i++)
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gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
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// load mail.
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for (i = 0; i < MAIL_COUNT; i++)
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gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
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gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
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}
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void SavePlayerBag(void)
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{
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int i;
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u32 encryptionKeyBackup;
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// save player items.
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for (i = 0; i < BAG_ITEMS_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
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// save player key items.
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for (i = 0; i < BAG_KEYITEMS_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
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// save player pokeballs.
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for (i = 0; i < BAG_POKEBALLS_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
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// save player TMs and HMs.
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for (i = 0; i < BAG_TMHM_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
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// save player berries.
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for (i = 0; i < BAG_BERRIES_COUNT; i++)
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gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
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// save mail.
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for (i = 0; i < MAIL_COUNT; i++)
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gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
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encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;
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gSaveBlock2Ptr->encryptionKey = gLastEncryptionKey;
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ApplyNewEncryptionKeyToBagItems(encryptionKeyBackup);
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gSaveBlock2Ptr->encryptionKey = encryptionKeyBackup;
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}
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void ApplyNewEncryptionKeyToHword(u16 *hWord, u32 newKey)
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{
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*hWord ^= gSaveBlock2Ptr->encryptionKey;
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*hWord ^= newKey;
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}
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void ApplyNewEncryptionKeyToWord(u32 *word, u32 newKey)
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{
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*word ^= gSaveBlock2Ptr->encryptionKey;
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*word ^= newKey;
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}
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void ApplyNewEncryptionKeyToAllEncryptedData(u32 encryptionKey)
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{
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int i;
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for(i = 0; i < 4; i++)
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ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->unkArray[i][1], encryptionKey);
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sub_8054F38(encryptionKey);
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ApplyNewEncryptionKeyToBagItems_(encryptionKey);
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sub_815EE6C(encryptionKey);
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ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->money, encryptionKey);
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ApplyNewEncryptionKeyToHword(&gSaveBlock1Ptr->coins, encryptionKey);
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}
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