Name many functions and objects in vs_seeker.c
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+2
-26
@@ -3,36 +3,12 @@
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#include "global.h"
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struct VsSeekerSubstruct
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{
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const u8 *unk_0;
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u16 unk_4;
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u8 unk_6;
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u8 unk_7;
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s16 unk_8;
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s16 unk_a;
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u8 unk_c;
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};
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struct VsSeekerStruct
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{
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/*0x000*/ struct VsSeekerSubstruct unk_000[MAP_OBJECTS_COUNT];
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/*0x100*/ u8 filler_100[0x300];
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/*0x400*/ u16 unk_400[0x10];
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/*0x420*/ u8 unk_420[0x10];
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/*0x430*/ u8 unk_430;
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/*0x431*/ u8 unk_431_0:1;
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/*0x431*/ u8 unk_431_1:1;
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/*0x431*/ u8 unk_431_2:1;
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u8 unk_431_3:5;
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};
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void sub_810C670(u8 taskId);
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void Task_VsSeeker_0(u8 taskId);
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void sub_810CB90(void);
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void sub_810CDE8(void);
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int sub_810CE64(u16 a0);
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bool8 sub_810CF04(u8 a0);
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u8 sub_810CF54(struct MapObjectTemplate *);
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u8 sub_810CF54();
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void sub_810D0D0(void);
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#endif //GUARD_VS_SEEKER_H
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