Name methods in fldeff_cut
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@@ -29,7 +29,7 @@ static void FieldCallback_Dig(void)
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bool8 FldEff_UseDig(void)
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{
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u8 taskId = oei_task_add();
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u8 taskId = CreateFieldEffectShowMon();
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FLDEFF_SET_FUNC_TO_DATA(sub_80C9AFC);
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SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
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