Name methods in fldeff_cut

This commit is contained in:
PikalaxALT
2020-02-26 09:21:49 -05:00
parent 51e2b99b9d
commit 4747fcb629
9 changed files with 66 additions and 63 deletions
+21 -20
View File
@@ -15,10 +15,10 @@
#include "constants/event_object_movement.h"
#include "constants/maps.h"
static void task08_080C9820(u8 taskId);
static void sub_80C98FC(u8 taskId);
static void sub_80C98B0(u8 taskId);
static void sub_80C99A0(u8 taskId);
static void Task_FieldEffectShowMon_Init(u8 taskId);
static void Task_FieldEffectShowMon_WaitFldeff(u8 taskId);
static void Task_FieldEffectShowMon_WaitPlayerAnim(u8 taskId);
static void Task_FieldEffectShowMon_Cleanup(u8 taskId);
static void sub_80C9A10(void);
static void sub_80C9A60(void);
@@ -37,13 +37,13 @@ bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId)
return TRUE;
}
u8 oei_task_add(void)
u8 CreateFieldEffectShowMon(void)
{
GetXYCoordsOneStepInFrontOfPlayer(&gPlayerFacingPosition.x, &gPlayerFacingPosition.y);
return CreateTask(task08_080C9820, 8);
return CreateTask(Task_FieldEffectShowMon_Init, 8);
}
static void task08_080C9820(u8 taskId)
static void Task_FieldEffectShowMon_Init(u8 taskId)
{
u8 mapObjId;
@@ -55,48 +55,49 @@ static void task08_080C9820(u8 taskId)
{
if (gMapHeader.mapType == MAP_TYPE_UNDERWATER)
{
// Leftover from RS, inhibits the player anim while underwater.
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
gTasks[taskId].func = sub_80C98FC;
gTasks[taskId].func = Task_FieldEffectShowMon_WaitFldeff;
}
else
{
sub_805CB70();
ObjectEventSetHeldMovement(&gObjectEvents[mapObjId], MOVEMENT_ACTION_UNKNOWN_STEP_45);
gTasks[taskId].func = sub_80C98B0;
gTasks[taskId].func = Task_FieldEffectShowMon_WaitPlayerAnim;
}
}
}
static void sub_80C98B0(u8 taskId)
static void Task_FieldEffectShowMon_WaitPlayerAnim(u8 taskId)
{
if (ObjectEventCheckHeldMovementStatus(&gObjectEvents[gPlayerAvatar.objectEventId]) == TRUE)
{
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
gTasks[taskId].func = sub_80C98FC;
gTasks[taskId].func = Task_FieldEffectShowMon_WaitFldeff;
}
}
static void sub_80C98FC(u8 taskId)
static void Task_FieldEffectShowMon_WaitFldeff(u8 taskId)
{
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
gFieldEffectArguments[1] = GetPlayerFacingDirection();
if (gFieldEffectArguments[1] == 1)
if (gFieldEffectArguments[1] == DIR_SOUTH)
gFieldEffectArguments[2] = 0;
if (gFieldEffectArguments[1] == 2)
if (gFieldEffectArguments[1] == DIR_NORTH)
gFieldEffectArguments[2] = 1;
if (gFieldEffectArguments[1] == 3)
if (gFieldEffectArguments[1] == DIR_WEST)
gFieldEffectArguments[2] = 2;
if (gFieldEffectArguments[1] == 4)
if (gFieldEffectArguments[1] == DIR_EAST)
gFieldEffectArguments[2] = 3;
ObjectEventSetGraphicsId(&gObjectEvents[gPlayerAvatar.objectEventId], GetPlayerAvatarGraphicsIdByCurrentState());
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], gFieldEffectArguments[2]);
FieldEffectActiveListRemove(6);
gTasks[taskId].func = sub_80C99A0;
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
gTasks[taskId].func = Task_FieldEffectShowMon_Cleanup;
}
}
static void sub_80C99A0(u8 taskId)
static void Task_FieldEffectShowMon_Cleanup(u8 taskId)
{
FLDEFF_CALL_FUNC_IN_DATA();
gPlayerAvatar.unk6 = FALSE;
@@ -122,7 +123,7 @@ static void sub_80C9A10(void)
bool8 FldEff_UseRockSmash(void)
{
u8 taskId = oei_task_add();
u8 taskId = CreateFieldEffectShowMon();
FLDEFF_SET_FUNC_TO_DATA(sub_80C9A60);
IncrementGameStat(GAME_STAT_USED_ROCK_SMASH);