Name methods in fldeff_cut
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@@ -33,7 +33,7 @@ static void FldEff_UseStrength(void)
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bool8 sub_80D0860(void)
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{
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u8 taskId = oei_task_add();
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u8 taskId = CreateFieldEffectShowMon();
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FLDEFF_SET_FUNC_TO_DATA(sub_80D08A8);
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GetMonNickname(&gPlayerParty[gFieldEffectArguments[0]], gStringVar1);
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return FALSE;
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