correct text color variable names
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@@ -1190,7 +1190,7 @@ extern const u8 gText_BerryCrush_NoBerries[];
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extern const u8 gText_BerryCrush_MemberDroppedOut[];
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extern const u8 gText_BerryCrush_MemberDroppedOut[];
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extern const u8 gText_BerryCrush_TimeUp[];
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extern const u8 gText_BerryCrush_TimeUp[];
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extern const u8 gText_BerryCrush_CommunicationStandby[];
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extern const u8 gText_BerryCrush_CommunicationStandby[];
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extern const u8 gText_1_ClrLtGryShdwBlk_Dynamic0[];
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extern const u8 gText_1_ClrBluShdwLtBlu_Dynamic0[];
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extern const u8 gText_1_Dynamic0[];
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extern const u8 gText_1_Dynamic0[];
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extern const u8 gText_SpaceTimes[];
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extern const u8 gText_SpaceTimes[];
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extern const u8 gText_XDotY[];
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extern const u8 gText_XDotY[];
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@@ -2695,7 +2695,7 @@ static void PrintBerryCrushResultWindow(struct BerryCrushGame * game, u8 command
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break;
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break;
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}
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}
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if (linkPlayerId == game->localId)
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if (linkPlayerId == game->localId)
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StringCopy(gStringVar3, gText_1_ClrLtGryShdwBlk_Dynamic0);
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StringCopy(gStringVar3, gText_1_ClrBluShdwLtBlu_Dynamic0);
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else
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else
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StringCopy(gStringVar3, gText_1_Dynamic0);
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StringCopy(gStringVar3, gText_1_Dynamic0);
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gStringVar3[0] = linkIdToPrint + CHAR_1;
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gStringVar3[0] = linkIdToPrint + CHAR_1;
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@@ -1032,7 +1032,7 @@ ALIGNED(4) const u8 gText_BerryCrush_NoBerries[] = _("You have no BERRIES.\nThe
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ALIGNED(4) const u8 gText_BerryCrush_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled.");
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ALIGNED(4) const u8 gText_BerryCrush_MemberDroppedOut[] = _("A member dropped out.\nThe game will be canceled.");
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ALIGNED(4) const u8 gText_BerryCrush_TimeUp[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
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ALIGNED(4) const u8 gText_BerryCrush_TimeUp[] = _("Time's up.\pGood BERRY POWDER could not be\nmade…\p");
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ALIGNED(4) const u8 gText_BerryCrush_CommunicationStandby[] = _("Communication standby…");
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ALIGNED(4) const u8 gText_BerryCrush_CommunicationStandby[] = _("Communication standby…");
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ALIGNED(4) const u8 gText_1_ClrLtGryShdwBlk_Dynamic0[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{DYNAMIC 0x00}");
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ALIGNED(4) const u8 gText_1_ClrBluShdwLtBlu_Dynamic0[] = _("1. {COLOR BLUE}{SHADOW LIGHT_BLUE}{DYNAMIC 0x00}");
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const u8 gText_1_Dynamic0[] = _("1. {DYNAMIC 0x00}");
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const u8 gText_1_Dynamic0[] = _("1. {DYNAMIC 0x00}");
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ALIGNED(4) const u8 gText_SpaceTimes[] = _(" times");
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ALIGNED(4) const u8 gText_SpaceTimes[] = _(" times");
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ALIGNED(4) const u8 gText_XDotY[] = _("{STR_VAR_1}.{STR_VAR_2}");
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ALIGNED(4) const u8 gText_XDotY[] = _("{STR_VAR_1}.{STR_VAR_2}");
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@@ -411,7 +411,7 @@ static const u8 gUnknown_8261E92[] = {
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};
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};
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const u8 sText_Dummy[] = _("");
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const u8 sText_Dummy[] = _("");
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const u8 sText_ClrDkGryHltTranspShdwRed[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GREY}");
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const u8 sText_ClrWhtHltTranspShdwDrkGry[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GREY}");
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const u8 gText_MaleSymbol4[] = _("♂");
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const u8 gText_MaleSymbol4[] = _("♂");
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const u8 gText_FemaleSymbol4[] = _("♀");
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const u8 gText_FemaleSymbol4[] = _("♀");
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const u8 gText_GenderlessSymbol[] = _("");
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const u8 gText_GenderlessSymbol[] = _("");
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