Standarized use of star in pointer types
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@@ -222,7 +222,7 @@ void BtlController_EmitPrintSelectionString(u8 bufferId, u16 stringId);
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void BtlController_EmitChooseAction(u8 bufferId, u8 arg1, u16 arg2);
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void BtlController_EmitChooseMove(u8 bufferId, bool8 isDoubleBattle, bool8 NoPpNumber, struct ChooseMoveStruct *movePpData);
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void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1);
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4);
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8 *arg4);
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void BtlController_EmitHealthBarUpdate(u8 bufferId, u16 hpValue);
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void BtlController_EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints);
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void BtlController_EmitStatusIconUpdate(u8 bufferId, u32 status1, u32 status2);
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@@ -208,12 +208,12 @@ struct BattleMsgData
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};
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void BufferStringBattle(u16 stringID);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
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u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
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void BattleHandleAddTextPrinter(const u8* text, u8 arg1);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8 *src);
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u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst);
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void BattleHandleAddTextPrinter(const u8 *text, u8 arg1);
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void SetPpNumbersPaletteInMoveSelection(void);
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u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp);
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void BattlePutTextOnWindow(const u8* text, u8 windowId_flags);
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void BattlePutTextOnWindow(const u8 *text, u8 windowId_flags);
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bool8 BattleStringShouldBeColored(u16);
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extern struct BattleMsgData *gBattleMsgDataPtr;
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@@ -225,11 +225,11 @@ extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
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extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
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extern const u8* const gBattleStringsTable[];
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extern const u8* const gStatNamesTable[];
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extern const u8* const gPokeblockWasTooXStringTable[];
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extern const u8* const gRefereeStringsTable[];
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extern const u8* const gStatNamesTable2[];
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extern const u8 *const gBattleStringsTable[];
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extern const u8 *const gStatNamesTable[];
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extern const u8 *const gPokeblockWasTooXStringTable[];
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extern const u8 *const gRefereeStringsTable[];
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extern const u8 *const gStatNamesTable2[];
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extern const u16 gMissStringIds[];
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extern const u16 gTrappingMoves[];
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+1
-1
@@ -21,7 +21,7 @@ u8 MapGridGetMetatileLayerTypeAt(s16 x, s16 y);
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void MapGridSetMetatileIdAt(s32, s32, u16);
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void MapGridSetMetatileEntryAt(s32, s32, u16);
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u8 MapGridGetZCoordAt(s32 x, s32 y);
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void GetCameraCoords(u16*, u16*);
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void GetCameraCoords(u16 *, u16 *);
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bool8 MapGridIsImpassableAt(s32, s32);
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s32 GetMapBorderIdAt(s32, s32);
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bool32 CanCameraMoveInDirection(s32);
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+1
-1
@@ -100,7 +100,7 @@
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#define T1_READ_8(ptr) ((ptr)[0])
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#define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
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#define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24))
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#define T1_READ_PTR(ptr) (u8*) T1_READ_32(ptr)
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#define T1_READ_PTR(ptr) (u8 *) T1_READ_32(ptr)
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// T2_READ_8 is a duplicate to remain consistent with each group.
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#define T2_READ_8(ptr) ((ptr)[0])
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+1
-1
@@ -32,7 +32,7 @@ struct BagPocket
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extern const struct Item gItems[];
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extern struct BagPocket gBagPockets[];
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void GetBerryCountString(u8* dst, const u8* berryName, u32 quantity);
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void GetBerryCountString(u8 *dst, const u8 *berryName, u32 quantity);
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void CopyItemName(u16 itemId, u8 *string);
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void CopyItemNameHandlePlural(u16 itemId, u8 *string, u32 quantity);
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bool8 IsBagPocketNonEmpty(u8 pocket);
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+5
-5
@@ -3,11 +3,11 @@
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#include "global.h"
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u32 GetMoney(u32* moneyPtr);
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void SetMoney(u32* moneyPtr, u32 newValue);
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bool8 IsEnoughMoney(u32* moneyPtr, u32 cost);
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void AddMoney(u32* moneyPtr, u32 toAdd);
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void RemoveMoney(u32* moneyPtr, u32 toSub);
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u32 GetMoney(u32 *moneyPtr);
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void SetMoney(u32 *moneyPtr, u32 newValue);
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bool8 IsEnoughMoney(u32 *moneyPtr, u32 cost);
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void AddMoney(u32 *moneyPtr, u32 toAdd);
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void RemoveMoney(u32 *moneyPtr, u32 toSub);
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bool8 IsEnoughForCostInVar0x8005(void);
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void SubtractMoneyFromVar0x8005(void);
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void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed);
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+2
-2
@@ -112,8 +112,8 @@ u8 sub_80DA434(void);
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u8 sub_80DA45C(void);
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bool8 sub_80DA4A0(void);
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u8 Save_LoadGameData(u8 saveType);
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u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
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u32 TryWriteSpecialSaveSection(u8 sector, u8* src);
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u32 TryCopySpecialSaveSection(u8 sector, u8 *dst);
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u32 TryWriteSpecialSaveSection(u8 sector, u8 *src);
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void Task_LinkSave(u8 taskId);
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#endif // GUARD_SAVE_H
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@@ -3,7 +3,7 @@
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#include "global.h"
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void AppendToList(u8* list, u8* pos, u8 newEntry);
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void AppendToList(u8 *list, u8 *pos, u8 newEntry);
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void Task_StartMenuHandleInput(u8 taskId);
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void SetUpReturnToStartMenu(void);
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void ShowStartMenu(void);
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+1
-1
@@ -195,7 +195,7 @@ struct TextPrinterSubStruct
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struct TextPrinterTemplate // TODO: Better name
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{
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const u8* currentChar;
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const u8 *currentChar;
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u8 windowId;
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u8 fontId;
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u8 x;
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@@ -5,13 +5,13 @@
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struct TilesPal
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{
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u32* tiles;
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u16* pal;
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u32 *tiles;
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u16 *pal;
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};
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void rbox_fill_rectangle(u8 windowId);
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const u16* stdpal_get(u8 id);
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const u16* GetOverworldTextboxPalettePtr(void);
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const u16 *stdpal_get(u8 id);
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const u16 *GetOverworldTextboxPalettePtr(void);
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void TextWindow_LoadResourcesStdFrame0(u8 windowId, u16 tileStart, u8 palette);
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void TextWindow_SetStdFrame0_WithPal(u8 windowId, u16 tileStart, u8 palette);
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void TextWindow_SetUserSelectedFrame(u8 windowId, u16 tileStart, u8 palette);
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