Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:35:48 -04:00
parent 94fc3ca044
commit 4998b976e1
44 changed files with 239 additions and 239 deletions
+70 -70
View File
@@ -38,7 +38,7 @@
#include "constants/pokemon.h"
#include "constants/maps.h"
extern const u8* const gBattleScriptsForMoveEffects[];
extern const u8 *const gBattleScriptsForMoveEffects[];
#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
@@ -51,7 +51,7 @@ static bool8 IsTwoTurnsMove(u16 move);
static void TrySetDestinyBondToHappen(void);
static u8 AttacksThisTurn(u8 battlerId, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2.
static void CheckWonderGuardAndLevitate(void);
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr);
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8 *BS_ptr);
static void InitLevelUpBanner(void);
static bool8 SlideInLevelUpBanner(void);
static bool8 SlideOutLevelUpBanner(void);
@@ -607,7 +607,7 @@ static const u32 sStatusFlagsForMoveEffects[NUM_MOVE_EFFECTS] =
[MOVE_EFFECT_THRASH] = STATUS2_LOCK_CONFUSE,
};
static const u8* const sMoveEffectBS_Ptrs[] =
static const u8 *const sMoveEffectBS_Ptrs[] =
{
[0] = BattleScript_MoveEffectSleep,
[MOVE_EFFECT_SLEEP] = BattleScript_MoveEffectSleep,
@@ -1418,7 +1418,7 @@ static void CheckWonderGuardAndLevitate(void)
}
}
static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments
static void ModulateDmgByType2(u8 multiplier, u16 move, u8 *flags) // same as ModulateDmgByType except different arguments
{
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
if (gBattleMoveDamage == 0 && multiplier != 0)
@@ -2062,7 +2062,7 @@ static void Cmd_printfromtable(void)
{
if (gBattleControllerExecFlags == 0)
{
const u16* ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
PrepareStringBattle(*ptr, gBattlerAttacker);
@@ -2076,7 +2076,7 @@ static void Cmd_printselectionstringfromtable(void)
{
if (gBattleControllerExecFlags == 0)
{
const u16* ptr = (const u16*) T1_READ_PTR(gBattlescriptCurrInstr + 1);
const u16 *ptr = (const u16 *) T1_READ_PTR(gBattlescriptCurrInstr + 1);
ptr += gBattleCommunication[MULTISTRING_CHOOSER];
gActiveBattler = gBattlerAttacker;
@@ -2379,7 +2379,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_PARALYSIS
|| gBattleCommunication[MOVE_EFFECT_BYTE] == MOVE_EFFECT_BURN)
{
u8* synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
u8 *synchronizeEffect = &gBattleStruct->synchronizeMoveEffect;
*synchronizeEffect = gBattleCommunication[MOVE_EFFECT_BYTE];
gHitMarker |= HITMARKER_SYNCHRONISE_EFFECT;
}
@@ -2649,7 +2649,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
}
else
{
u16* changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
u16 *changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
gBattleMons[gBattlerTarget].item = ITEM_NONE;
@@ -2664,8 +2664,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_ItemSteal;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
}
}
break;
@@ -2753,8 +2753,8 @@ void SetMoveEffect(bool8 primary, u8 certain)
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_KnockedOff;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 0) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gEffectBattler]) + 1) = 0;
}
else
{
@@ -2945,7 +2945,7 @@ static void Cmd_jumpifstatus(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0)
gBattlescriptCurrInstr = jumpPtr;
@@ -2957,7 +2957,7 @@ static void Cmd_jumpifstatus2(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0)
gBattlescriptCurrInstr = jumpPtr;
@@ -2969,7 +2969,7 @@ static void Cmd_jumpifability(void)
{
u8 battlerId;
u8 ability = gBattlescriptCurrInstr[2];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (gBattlescriptCurrInstr[1] == BS_ATTACKER_SIDE)
{
@@ -3016,7 +3016,7 @@ static void Cmd_jumpifsideaffecting(void)
{
u8 side;
u16 flags;
const u8* jumpPtr;
const u8 *jumpPtr;
if (gBattlescriptCurrInstr[1] == BS_ATTACKER)
side = GET_BATTLER_SIDE(gBattlerAttacker);
@@ -3101,7 +3101,7 @@ static void Cmd_jumpiftype(void)
{
u8 battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
u8 type = gBattlescriptCurrInstr[2];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
if (IS_BATTLER_OF_TYPE(battlerId, type))
gBattlescriptCurrInstr = jumpPtr;
@@ -3506,9 +3506,9 @@ static void Cmd_goto(void)
static void Cmd_jumpifbyte(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
const u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u8 value = gBattlescriptCurrInstr[6];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr += 11;
@@ -3544,9 +3544,9 @@ static void Cmd_jumpifbyte(void)
static void Cmd_jumpifhalfword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
const u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u16 value = T2_READ_16(gBattlescriptCurrInstr + 6);
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 8);
gBattlescriptCurrInstr += 12;
@@ -3582,9 +3582,9 @@ static void Cmd_jumpifhalfword(void)
static void Cmd_jumpifword(void)
{
u8 caseID = gBattlescriptCurrInstr[1];
const u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
const u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 2);
u32 value = T1_READ_32(gBattlescriptCurrInstr + 6);
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
gBattlescriptCurrInstr += 14;
@@ -3619,10 +3619,10 @@ static void Cmd_jumpifword(void)
static void Cmd_jumpifarrayequal(void)
{
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
u32 size = gBattlescriptCurrInstr[9];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
u8 i;
for (i = 0; i < size; i++)
@@ -3642,10 +3642,10 @@ static void Cmd_jumpifarrayequal(void)
static void Cmd_jumpifarraynotequal(void)
{
u8 equalBytes = 0;
const u8* mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
const u8 *mem1 = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *mem2 = T2_READ_PTR(gBattlescriptCurrInstr + 5);
u32 size = gBattlescriptCurrInstr[9];
const u8* jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 10);
u8 i;
for (i = 0; i < size; i++)
@@ -3663,7 +3663,7 @@ static void Cmd_jumpifarraynotequal(void)
static void Cmd_setbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte = gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
@@ -3671,22 +3671,22 @@ static void Cmd_setbyte(void)
static void Cmd_addbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte += gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
static void Cmd_subbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte -= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
static void Cmd_copyarray(void)
{
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
s32 size = gBattlescriptCurrInstr[9];
s32 i;
@@ -3698,9 +3698,9 @@ static void Cmd_copyarray(void)
static void Cmd_copyarraywithindex(void)
{
u8* dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8* src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
const u8* index = T2_READ_PTR(gBattlescriptCurrInstr + 9);
u8 *dest = T2_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *src = T2_READ_PTR(gBattlescriptCurrInstr + 5);
const u8 *index = T2_READ_PTR(gBattlescriptCurrInstr + 9);
s32 size = gBattlescriptCurrInstr[13];
s32 i;
@@ -3712,14 +3712,14 @@ static void Cmd_copyarraywithindex(void)
static void Cmd_orbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte |= gBattlescriptCurrInstr[5];
gBattlescriptCurrInstr += 6;
}
static void Cmd_orhalfword(void)
{
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
*memHword |= val;
@@ -3728,7 +3728,7 @@ static void Cmd_orhalfword(void)
static void Cmd_orword(void)
{
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
*memWord |= val;
@@ -3737,14 +3737,14 @@ static void Cmd_orword(void)
static void Cmd_bicbyte(void)
{
u8* memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u8 *memByte = T2_READ_PTR(gBattlescriptCurrInstr + 1);
*memByte &= ~(gBattlescriptCurrInstr[5]);
gBattlescriptCurrInstr += 6;
}
static void Cmd_bichalfword(void)
{
u16* memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 *memHword = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u16 val = T2_READ_16(gBattlescriptCurrInstr + 5);
*memHword &= ~val;
@@ -3753,7 +3753,7 @@ static void Cmd_bichalfword(void)
static void Cmd_bicword(void)
{
u32* memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 *memWord = T2_READ_PTR(gBattlescriptCurrInstr + 1);
u32 val = T2_READ_32(gBattlescriptCurrInstr + 5);
*memWord &= ~val;
@@ -3848,7 +3848,7 @@ static void Cmd_endselectionscript(void)
static void Cmd_playanimation(void)
{
const u16* argumentPtr;
const u16 *argumentPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
@@ -3891,8 +3891,8 @@ static void Cmd_playanimation(void)
// Same as playanimation, except it takes a pointer to some animation id, instead of taking the value directly
static void Cmd_playanimation_var(void)
{
const u16* argumentPtr;
const u8* animationIdPtr;
const u16 *argumentPtr;
const u8 *animationIdPtr;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
animationIdPtr = T2_READ_PTR(gBattlescriptCurrInstr + 2);
@@ -4164,7 +4164,7 @@ static void Cmd_moveend(void)
case MOVEEND_CHANGED_ITEMS: // changed held items
for (i = 0; i < gBattlersCount; i++)
{
u16* changedItem = &gBattleStruct->changedItems[i];
u16 *changedItem = &gBattleStruct->changedItems[i];
if (*changedItem != ITEM_NONE)
{
gBattleMons[i].item = *changedItem;
@@ -4297,11 +4297,11 @@ static void Cmd_moveend(void)
target = gBattlerTarget;
attacker = gBattlerAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove;
*(attacker * 2 + target * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 0) = gChosenMove;
target = gBattlerTarget;
attacker = gBattlerAttacker;
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
*(attacker * 2 + target * 8 + (u8 *)(gBattleStruct->lastTakenMoveFrom) + 1) = gChosenMove >> 8;
}
gBattleScripting.moveendState++;
break;
@@ -4475,7 +4475,7 @@ static void Cmd_switchindataupdate(void)
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
oldData = gBattleMons[gActiveBattler];
monData = (u8*)(&gBattleMons[gActiveBattler]);
monData = (u8 *)(&gBattleMons[gActiveBattler]);
for (i = 0; i < sizeof(struct BattlePokemon); i++)
monData[i] = gBattleBufferB[gActiveBattler][4 + i];
@@ -4937,9 +4937,9 @@ static void Cmd_switchhandleorder(void)
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
{
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8*)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= 0xF;
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0);
*(gActiveBattler * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 1) = gBattleBufferB[gActiveBattler][3];
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) &= (0xF0);
*((gActiveBattler ^ BIT_FLANK) * 3 + (u8 *)(gBattleStruct->battlerPartyOrders) + 0) |= (gBattleBufferB[gActiveBattler][2] & 0xF0) >> 4;
@@ -5019,7 +5019,7 @@ static void Cmd_switchineffects(void)
for (i = 0; i < gBattlersCount; i++)
{
u16* hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)];
u16 *hpOnSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(i)];
*hpOnSwitchout = gBattleMons[i].hp;
}
@@ -5640,7 +5640,7 @@ static void Cmd_adjustsetdamage(void) // The same as adjustnormaldamage, except
static void Cmd_removeitem(void)
{
u16* usedHeldItem;
u16 *usedHeldItem;
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
@@ -5888,14 +5888,14 @@ static bool8 SlideOutLevelUpBanner(void)
static void PutMonIconOnLvlUpBanner(void)
{
u8 spriteId;
const u16* iconPal;
const u16 *iconPal;
struct SpriteSheet iconSheet;
struct SpritePalette iconPalSheet;
u16 species = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_SPECIES);
u32 personality = GetMonData(&gPlayerParty[gBattleStruct->expGetterMonId], MON_DATA_PERSONALITY);
const u8* iconPtr = GetMonIconPtr(species, personality, 1);
const u8 *iconPtr = GetMonIconPtr(species, personality, 1);
iconSheet.data = iconPtr;
iconSheet.size = 0x200;
iconSheet.tag = TAG_LVLUP_BANNER_MON_ICON;
@@ -6329,7 +6329,7 @@ static void Cmd_jumpifnexttargetvalid(void)
static void Cmd_tryhealhalfhealth(void)
{
const u8* failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *failPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gBattlescriptCurrInstr[5] == BS_ATTACKER)
gBattlerTarget = gBattlerAttacker;
@@ -6501,7 +6501,7 @@ static void Cmd_trysetrest(void)
static void Cmd_jumpifnotfirstturn(void)
{
const u8* failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *failJump = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].isFirstTurn)
gBattlescriptCurrInstr += 5;
@@ -6583,7 +6583,7 @@ static void Cmd_stockpile(void)
static void Cmd_stockpiletobasedamage(void)
{
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
gBattlescriptCurrInstr = jumpPtr;
@@ -6609,7 +6609,7 @@ static void Cmd_stockpiletobasedamage(void)
static void Cmd_stockpiletohpheal(void)
{
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 1);
if (gDisableStructs[gBattlerAttacker].stockpileCounter == 0)
{
@@ -6821,7 +6821,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
static void Cmd_statbuffchange(void)
{
const u8* jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
gBattlescriptCurrInstr += 6;
}
@@ -7417,8 +7417,8 @@ static void Cmd_transformdataexecution(void)
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerTarget].species)
battleMonAttacker = (u8*)(&gBattleMons[gBattlerAttacker]);
battleMonTarget = (u8*)(&gBattleMons[gBattlerTarget]);
battleMonAttacker = (u8 *)(&gBattleMons[gBattlerAttacker]);
battleMonTarget = (u8 *)(&gBattleMons[gBattlerTarget]);
for (i = 0; i < offsetof(struct BattlePokemon, pp); i++)
battleMonAttacker[i] = battleMonTarget[i];
@@ -7675,7 +7675,7 @@ static void Cmd_painsplitdmgcalc(void)
{
s32 hpDiff = (gBattleMons[gBattlerAttacker].hp + gBattleMons[gBattlerTarget].hp) / 2;
s32 painSplitHp = gBattleMoveDamage = gBattleMons[gBattlerTarget].hp - hpDiff;
u8* storeLoc = (void*)(&gBattleScripting.painSplitHp);
u8 *storeLoc = (void*)(&gBattleScripting.painSplitHp);
storeLoc[0] = (painSplitHp);
storeLoc[1] = (painSplitHp & 0x0000FF00) >> 8;
@@ -8849,11 +8849,11 @@ static void Cmd_tryswapitems(void) // trick
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gBattlerTarget].item), &gBattleMons[gBattlerTarget].item);
MarkBattlerForControllerExec(gBattlerTarget);
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0;
*(u8*)((u8*)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 0) = 0;
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerAttacker]) + 1) = 0;
gBattlescriptCurrInstr += 5;
@@ -9080,7 +9080,7 @@ static void Cmd_assistattackselect(void)
s32 chooseableMovesNo = 0;
struct Pokemon* party;
s32 monId, moveId;
u16* validMoves = gBattleStruct->assistPossibleMoves;
u16 *validMoves = gBattleStruct->assistPossibleMoves;
if (GET_BATTLER_SIDE(gBattlerAttacker) != B_SIDE_PLAYER)
party = gEnemyParty;