Standarized use of star in pointer types
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@@ -883,7 +883,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi
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{
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for (destX16 = destX; destX16 < (destX + width); destX16++)
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{
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((u16*)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *(srcCopy)++;
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((u16 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * 0x20) + destX16)] = *(srcCopy)++;
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}
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}
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break;
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@@ -896,7 +896,7 @@ void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 wi
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{
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for (destX16 = destX; destX16 < (destX + width); destX16++)
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{
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((u8*)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *(srcCopy)++;
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((u8 *)sGpuBgConfigs2[bg].tilemap)[((destY16 * mode) + destX16)] = *(srcCopy)++;
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}
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}
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break;
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@@ -944,7 +944,7 @@ void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8
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{
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for (j = destX; j < (destX + rectWidth); j++)
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{
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*(u8*)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8*)(srcPtr) + tileOffset;
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*(u8 *)(sGpuBgConfigs2[bg].tilemap + ((var * i) + j)) = *(u8 *)(srcPtr) + tileOffset;
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srcPtr++;
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}
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srcPtr += (srcWidth - rectWidth);
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@@ -969,7 +969,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
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{
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for (x16 = x; x16 < (x + width); x16++)
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{
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((u16*)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
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((u16 *)sGpuBgConfigs2[bg].tilemap)[((y16 * 0x20) + x16)] = tileNum;
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}
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}
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break;
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@@ -979,7 +979,7 @@ void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width,
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{
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for (x16 = x; x16 < (x + width); x16++)
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{
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((u8*)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
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((u8 *)sGpuBgConfigs2[bg].tilemap)[((y16 * mode) + x16)] = tileNum;
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}
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}
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break;
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@@ -1014,7 +1014,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
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{
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for (x16 = x; x16 < (x + width); x16++)
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{
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CopyTileMapEntry(&firstTileNum, &((u16*)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
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CopyTileMapEntry(&firstTileNum, &((u16 *)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
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firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
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}
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}
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@@ -1025,7 +1025,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
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{
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for (x16 = x; x16 < (x + width); x16++)
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{
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((u8*)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
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((u8 *)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
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firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
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}
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}
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