Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:35:48 -04:00
parent 94fc3ca044
commit 4998b976e1
44 changed files with 239 additions and 239 deletions
+13 -13
View File
@@ -26,14 +26,14 @@ static void ApplyImageEffect_PersonalityColor(u8);
static void ApplyImageEffect_RedChannelGrayscale(u8);
static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8);
static void AddPointillismPoints(u16);
static u16 ConvertColorToGrayscale(u16*);
static u16 QuantizePixel_Blur(u16*, u16*, u16*);
static u16 QuantizePixel_PersonalityColor(u16*, u8);
static u16 QuantizePixel_BlackAndWhite(u16*);
static u16 QuantizePixel_BlackOutline(u16*, u16*);
static u16 QuantizePixel_Invert(u16*);
static u16 QuantizePixel_BlurHard(u16*, u16*, u16*);
static u16 QuantizePixel_MotionBlur(u16*, u16*);
static u16 ConvertColorToGrayscale(u16 *);
static u16 QuantizePixel_Blur(u16 *, u16 *, u16 *);
static u16 QuantizePixel_PersonalityColor(u16 *, u8);
static u16 QuantizePixel_BlackAndWhite(u16 *);
static u16 QuantizePixel_BlackOutline(u16 *, u16 *);
static u16 QuantizePixel_Invert(u16 *);
static u16 QuantizePixel_BlurHard(u16 *, u16 *, u16 *);
static u16 QuantizePixel_MotionBlur(u16 *, u16 *);
static u16 GetColorFromPersonality(u8);
static void QuantizePalette_Standard(bool8);
static void SetPresetPalette_PrimaryColors(void);
@@ -44,10 +44,10 @@ static void SetPresetPalette_GrayscaleSmall(void);
static void QuantizePalette_GrayscaleSmall(void);
static void SetPresetPalette_BlackAndWhite(void);
static void QuantizePalette_BlackAndWhite(void);
static u16 QuantizePixel_Standard(u16*);
static u16 QuantizePixel_GrayscaleSmall(u16*);
static u16 QuantizePixel_Grayscale(u16*);
static u16 QuantizePixel_PrimaryColors(u16*);
static u16 QuantizePixel_Standard(u16 *);
static u16 QuantizePixel_GrayscaleSmall(u16 *);
static u16 QuantizePixel_Grayscale(u16 *);
static u16 QuantizePixel_PrimaryColors(u16 *);
static const u8 sPointillismPoints[][3] = {
{0x00, 0x1d, 0x1c},
@@ -4288,7 +4288,7 @@ static u16 QuantizePixel_Standard(u16 *pixel)
return RGB2(red, green, blue);
}
static u16 QuantizePixel_PrimaryColors(u16* color)
static u16 QuantizePixel_PrimaryColors(u16 *color)
{
u16 red = *color & 0x1F;
u16 green = (*color >> 5) & 0x1F;