Standarized use of star in pointer types
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@@ -26,14 +26,14 @@ static void ApplyImageEffect_PersonalityColor(u8);
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static void ApplyImageEffect_RedChannelGrayscale(u8);
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static void ApplyImageEffect_RedChannelGrayscaleHighlight(u8);
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static void AddPointillismPoints(u16);
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static u16 ConvertColorToGrayscale(u16*);
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static u16 QuantizePixel_Blur(u16*, u16*, u16*);
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static u16 QuantizePixel_PersonalityColor(u16*, u8);
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static u16 QuantizePixel_BlackAndWhite(u16*);
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static u16 QuantizePixel_BlackOutline(u16*, u16*);
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static u16 QuantizePixel_Invert(u16*);
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static u16 QuantizePixel_BlurHard(u16*, u16*, u16*);
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static u16 QuantizePixel_MotionBlur(u16*, u16*);
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static u16 ConvertColorToGrayscale(u16 *);
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static u16 QuantizePixel_Blur(u16 *, u16 *, u16 *);
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static u16 QuantizePixel_PersonalityColor(u16 *, u8);
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static u16 QuantizePixel_BlackAndWhite(u16 *);
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static u16 QuantizePixel_BlackOutline(u16 *, u16 *);
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static u16 QuantizePixel_Invert(u16 *);
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static u16 QuantizePixel_BlurHard(u16 *, u16 *, u16 *);
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static u16 QuantizePixel_MotionBlur(u16 *, u16 *);
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static u16 GetColorFromPersonality(u8);
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static void QuantizePalette_Standard(bool8);
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static void SetPresetPalette_PrimaryColors(void);
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@@ -44,10 +44,10 @@ static void SetPresetPalette_GrayscaleSmall(void);
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static void QuantizePalette_GrayscaleSmall(void);
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static void SetPresetPalette_BlackAndWhite(void);
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static void QuantizePalette_BlackAndWhite(void);
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static u16 QuantizePixel_Standard(u16*);
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static u16 QuantizePixel_GrayscaleSmall(u16*);
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static u16 QuantizePixel_Grayscale(u16*);
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static u16 QuantizePixel_PrimaryColors(u16*);
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static u16 QuantizePixel_Standard(u16 *);
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static u16 QuantizePixel_GrayscaleSmall(u16 *);
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static u16 QuantizePixel_Grayscale(u16 *);
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static u16 QuantizePixel_PrimaryColors(u16 *);
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static const u8 sPointillismPoints[][3] = {
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{0x00, 0x1d, 0x1c},
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@@ -4288,7 +4288,7 @@ static u16 QuantizePixel_Standard(u16 *pixel)
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return RGB2(red, green, blue);
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}
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static u16 QuantizePixel_PrimaryColors(u16* color)
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static u16 QuantizePixel_PrimaryColors(u16 *color)
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{
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u16 red = *color & 0x1F;
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u16 green = (*color >> 5) & 0x1F;
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