Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:35:48 -04:00
parent 94fc3ca044
commit 4998b976e1
44 changed files with 239 additions and 239 deletions
+5 -5
View File
@@ -9,17 +9,17 @@
EWRAM_DATA static u8 sMoneyBoxWindowId = 0;
u32 GetMoney(u32* moneyPtr)
u32 GetMoney(u32 *moneyPtr)
{
return *moneyPtr ^ gSaveBlock2Ptr->encryptionKey;
}
void SetMoney(u32* moneyPtr, u32 newValue)
void SetMoney(u32 *moneyPtr, u32 newValue)
{
*moneyPtr = gSaveBlock2Ptr->encryptionKey ^ newValue;
}
bool8 IsEnoughMoney(u32* moneyPtr, u32 cost)
bool8 IsEnoughMoney(u32 *moneyPtr, u32 cost)
{
if (GetMoney(moneyPtr) >= cost)
return TRUE;
@@ -27,7 +27,7 @@ bool8 IsEnoughMoney(u32* moneyPtr, u32 cost)
return FALSE;
}
void AddMoney(u32* moneyPtr, u32 toAdd)
void AddMoney(u32 *moneyPtr, u32 toAdd)
{
u32 toSet = GetMoney(moneyPtr);
@@ -47,7 +47,7 @@ void AddMoney(u32* moneyPtr, u32 toAdd)
SetMoney(moneyPtr, toSet);
}
void RemoveMoney(u32* moneyPtr, u32 toSub)
void RemoveMoney(u32 *moneyPtr, u32 toSub)
{
u32 toSet = GetMoney(moneyPtr);