Standarized use of star in pointer types
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@@ -885,10 +885,10 @@ void DexScreen_LoadResources(void)
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ScanlineEffect_Stop();
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ResetBgsAndClearDma3BusyFlags(TRUE);
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InitBgsFromTemplates(0, sBgTemplates, NELEMS(sBgTemplates));
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SetBgTilemapBuffer(3, (u16*)Alloc(BG_SCREEN_SIZE));
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SetBgTilemapBuffer(2, (u16*)Alloc(BG_SCREEN_SIZE));
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SetBgTilemapBuffer(1, (u16*)Alloc(BG_SCREEN_SIZE));
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SetBgTilemapBuffer(0, (u16*)Alloc(BG_SCREEN_SIZE));
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SetBgTilemapBuffer(3, (u16 *)Alloc(BG_SCREEN_SIZE));
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SetBgTilemapBuffer(2, (u16 *)Alloc(BG_SCREEN_SIZE));
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SetBgTilemapBuffer(1, (u16 *)Alloc(BG_SCREEN_SIZE));
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SetBgTilemapBuffer(0, (u16 *)Alloc(BG_SCREEN_SIZE));
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if (natDex)
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DecompressAndLoadBgGfxUsingHeap(3, (void*)sNatDexTiles, BG_SCREEN_SIZE, 0, 0);
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else
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