Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:35:48 -04:00
parent 94fc3ca044
commit 4998b976e1
44 changed files with 239 additions and 239 deletions
+2 -2
View File
@@ -2869,7 +2869,7 @@ static union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 perso
return substruct;
}
u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data)
{
u32 ret;
@@ -3873,7 +3873,7 @@ void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex)
static void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
{
u16* hpSwitchout;
u16 *hpSwitchout;
s32 i;
u8 nickname[POKEMON_NAME_LENGTH * 2]; // Why is the nickname array here longer in FR/LG?