Standarized use of star in pointer types

This commit is contained in:
Eduardo Quezada
2022-07-29 10:35:48 -04:00
parent 94fc3ca044
commit 4998b976e1
44 changed files with 239 additions and 239 deletions
+2 -2
View File
@@ -59,7 +59,7 @@ void DrawTextWindowAndBufferTiles(const u8 *string, void *dst, u8 zero1, u8 zero
winTemplate.height = 2;
windowId = AddWindow(&winTemplate);
FillWindowPixelBuffer(windowId, PIXEL_FILL(zero2));
tileData1 = (u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA);
tileData1 = (u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA);
tileData2 = (winTemplate.width * 32) + tileData1;
if (!zero1)
@@ -106,7 +106,7 @@ static void PrintStringToBufferCopyNow(const u8 *string, void *dst, u16 rise, u8
var = winTemplate.width * 32;
windowId = AddWindow(&winTemplate);
FillWindowPixelBuffer(windowId, PIXEL_FILL(bgClr));
tileData1 = (u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA);
tileData1 = (u8 *)GetWindowAttribute(windowId, WINDOW_TILE_DATA);
tileData2 = (winTemplate.width * 32) + tileData1;
txtColor[0] = bgClr;
txtColor[1] = fgClr;