Standarized use of star in pointer types
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+9
-9
@@ -461,7 +461,7 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter)
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{
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if (subStruct->downArrowDelay != 0)
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{
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subStruct->downArrowDelay = ((*(u32*)&textPrinter->subUnion.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match
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subStruct->downArrowDelay = ((*(u32 *)&textPrinter->subUnion.sub) << 19 >> 27) - 1; // convoluted way of getting field_1, necessary to match
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}
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else
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{
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@@ -498,7 +498,7 @@ void TextPrinterDrawDownArrow(struct TextPrinter *textPrinter)
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CopyWindowToVram(textPrinter->printerTemplate.windowId, 0x2);
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subStruct->downArrowDelay = 0x8;
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subStruct->downArrowYPosIdx = (*(u32*)subStruct << 17 >> 30) + 1;
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subStruct->downArrowYPosIdx = (*(u32 *)subStruct << 17 >> 30) + 1;
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}
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}
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}
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@@ -1345,7 +1345,7 @@ u8 GetKeypadIconHeight(u8 keypadIconId)
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void DecompressGlyphFont0(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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if (isJapanese == 1)
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{
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@@ -1375,7 +1375,7 @@ s32 GetGlyphWidthFont0(u16 glyphId, bool32 isJapanese)
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void DecompressGlyphFont1(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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if (isJapanese == TRUE)
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{
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@@ -1408,7 +1408,7 @@ s32 GetGlyphWidthFont1(u16 glyphId, bool32 isJapanese)
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void DecompressGlyphFont2(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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int i;
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u8 lastColor;
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@@ -1481,7 +1481,7 @@ s32 GetGlyphWidthFont2(u16 glyphId, bool32 isJapanese)
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static void DecompressGlyphFont3(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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int i;
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u8 lastColor;
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@@ -1524,7 +1524,7 @@ s32 GetGlyphWidthFont3(u16 glyphId, bool32 isJapanese)
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static void DecompressGlyphFont4(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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int i;
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u8 lastColor;
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@@ -1595,7 +1595,7 @@ s32 GetGlyphWidthFont4(u16 glyphId, bool32 isJapanese)
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void DecompressGlyphFont5(u16 glyphId, bool32 isJapanese)
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{
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const u16* glyphs;
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const u16 *glyphs;
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int i;
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u8 lastColor;
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@@ -1666,7 +1666,7 @@ s32 GetGlyphWidthFont5(u16 glyphId, bool32 isJapanese)
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void DecompressGlyphFont9(u16 glyphId)
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{
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const u16* glyphs = sFont9JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
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const u16 *glyphs = sFont9JapaneseGlyphs + (0x100 * (glyphId >> 0x4)) + (0x8 * (glyphId & 0xF));
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DecompressGlyphTile(glyphs, (u16 *)gGlyphInfo.pixels);
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DecompressGlyphTile(glyphs + 0x80, (u16 *)(gGlyphInfo.pixels + 0x40));
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gGlyphInfo.width = 8;
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