Sync event macros

This commit is contained in:
GriffinR
2020-01-10 00:44:57 -05:00
parent 94fbc3ac48
commit 4a6f15ba24
220 changed files with 3209 additions and 3580 deletions
@@ -4,13 +4,12 @@ PalletTown_PlayersHouse_1F_MapScripts:: @ 8168C08
PalletTown_PlayersHouse_1F_EventScript_168C09:: @ 8168C09
lock
faceplayer
checkflag FLAG_BEAT_RIVAL_IN_OAKS_LAB
goto_if TRUE, EventScript_168C4A
goto_if_set FLAG_BEAT_RIVAL_IN_OAKS_LAB, EventScript_168C4A
checkplayergender
compare VAR_RESULT, 0
call_if eq, EventScript_168C38
call_if_eq EventScript_168C38
compare VAR_RESULT, 1
call_if eq, EventScript_168C41
call_if_eq EventScript_168C41
closemessage
applymovement 1, Movement_FaceOriginalDirection
waitmovement 0
@@ -36,7 +35,7 @@ EventScript_168C4A:: @ 8168C4A
PalletTown_PlayersHouse_1F_EventScript_168C62:: @ 8168C62
lockall
compare VAR_FACING, DIR_NORTH
goto_if eq, EventScript_168C78
goto_if_eq EventScript_168C78
msgbox gUnknown_818D4F9
releaseall
end
@@ -44,9 +43,9 @@ PalletTown_PlayersHouse_1F_EventScript_168C62:: @ 8168C62
EventScript_168C78:: @ 8168C78
checkplayergender
compare VAR_RESULT, 0
call_if eq, EventScript_168C91
call_if_eq EventScript_168C91
compare VAR_RESULT, 1
call_if eq, EventScript_168C9A
call_if_eq EventScript_168C9A
releaseall
end