Sync event macros
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@@ -6,9 +6,9 @@ SevenIsland_House_Room1_MapScripts:: @ 817088A
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SevenIsland_House_Room1_OnTransition:: @ 8170895
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special ValidateEReaderTrainer
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compare VAR_RESULT, 0
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call_if eq, EventScript_1708AF
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call_if_eq EventScript_1708AF
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compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 0
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call_if ne, EventScript_1708C3
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call_if_ne EventScript_1708C3
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end
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EventScript_1708AF:: @ 81708AF
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@@ -40,11 +40,11 @@ EventScript_1708E9:: @ 1708E9
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestUp
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waitmovement 0
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compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 1
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call_if eq, EventScript_170938
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call_if_eq EventScript_170938
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compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 2
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call_if eq, EventScript_170941
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call_if_eq EventScript_170941
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compare VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 3
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call_if eq, EventScript_17094A
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call_if_eq EventScript_17094A
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special LoadPlayerParty
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setvar VAR_MAP_SCENE_SEVEN_ISLAND_HOUSE_ROOM1, 0
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releaseall
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@@ -76,9 +76,9 @@ SevenIsland_House_Room1_EventScript_170958:: @ 8170958
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faceplayer
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special ValidateEReaderTrainer
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compare VAR_RESULT, 1
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call_if eq, EventScript_17097D
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call_if_eq EventScript_17097D
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compare VAR_TEMP_1, 1
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goto_if eq, EventScript_170987
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goto_if_eq EventScript_170987
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msgbox gUnknown_81A049B
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release
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end
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@@ -93,27 +93,27 @@ EventScript_170987:: @ 8170987
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special Special_BufferEReaderTrainerName5
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msgbox gUnknown_81A0598, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if eq, EventScript_170A11
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goto_if_eq EventScript_170A11
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call EventScript_170A1E
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compare VAR_RESULT, 0
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goto_if eq, EventScript_170A11
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goto_if_eq EventScript_170A11
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msgbox gUnknown_81A0788, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if eq, EventScript_170A11
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goto_if_eq EventScript_170A11
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special LoadPlayerParty
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call EventScript_1A4EAF
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compare VAR_RESULT, 0
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goto_if eq, EventScript_170A11
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goto_if_eq EventScript_170A11
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special SavePlayerParty
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special ReducePlayerPartyToThree
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msgbox gUnknown_81A07C4
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closemessage
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compare VAR_FACING, DIR_NORTH
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call_if eq, EventScript_170A2D
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call_if_eq EventScript_170A2D
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compare VAR_FACING, DIR_EAST
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call_if eq, EventScript_170A3F
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call_if_eq EventScript_170A3F
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compare VAR_FACING, DIR_WEST
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call_if eq, EventScript_170A51
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call_if_eq EventScript_170A51
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warp MAP_SEVEN_ISLAND_HOUSE_ROOM2, 255, 3, 1
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waitstate
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release
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