Sync event macros
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+10
-10
@@ -1,8 +1,8 @@
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EventScript_1A8EC5:: @ 81A8EC5
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compare VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F, 5
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goto_if ge, EventScript_1A911E
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goto_if_ge EventScript_1A911E
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compare VAR_MAP_SCENE_CINNABAR_ISLAND, 4
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goto_if ge, EventScript_1A8F12
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goto_if_ge EventScript_1A8F12
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multichoice 19, 6, MULTICHOICE_ISLAND_23, FALSE
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switch VAR_RESULT
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case 0, EventScript_1A8FF9
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@@ -23,9 +23,9 @@ EventScript_1A8F12:: @ 81A8F12
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EventScript_1A8F54:: @ 81A8F54
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compare VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F, 5
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goto_if ge, EventScript_1A911E
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goto_if_ge EventScript_1A911E
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compare VAR_MAP_SCENE_CINNABAR_ISLAND, 4
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goto_if ge, EventScript_1A8FA1
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goto_if_ge EventScript_1A8FA1
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multichoice 19, 6, MULTICHOICE_ISLAND_13, FALSE
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switch VAR_RESULT
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case 0, EventScript_1A8FEE
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@@ -66,9 +66,9 @@ EventScript_1A9004:: @ 81A9004
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EventScript_1A900F:: @ 81A900F
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compare VAR_MAP_SCENE_ONE_ISLAND_POKEMON_CENTER_1F, 5
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goto_if ge, EventScript_1A911E
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goto_if_ge EventScript_1A911E
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compare VAR_MAP_SCENE_CINNABAR_ISLAND, 4
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goto_if ge, EventScript_1A905C
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goto_if_ge EventScript_1A905C
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multichoice 19, 6, MULTICHOICE_ISLAND_12, FALSE
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switch VAR_RESULT
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case 0, EventScript_1A8FEE
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@@ -91,9 +91,9 @@ EventScript_1A909E:: @ 81A909E
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specialvar VAR_RESULT, sub_8147500
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getnumberstring 0, VAR_RESULT
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compare VAR_0x8004, SEAGALLOP_VERMILION_CITY
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goto_if eq, EventScript_1A90BE
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goto_if_eq EventScript_1A90BE
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compare VAR_0x8004, SEAGALLOP_VERMILION_CITY
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goto_if ne, EventScript_1A90CC
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goto_if_ne EventScript_1A90CC
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end
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EventScript_1A90BE:: @ 81A90BE
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@@ -111,7 +111,7 @@ EventScript_1A90DA:: @ 81A90DA
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delay 20
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special sub_8110AB4
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compare VAR_RESULT, 2
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goto_if eq, EventScript_1A7AE0
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goto_if_eq EventScript_1A7AE0
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special sub_8112364
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fadescreen 1
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special ScrSpecial_SeagallopFerry
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@@ -121,7 +121,7 @@ EventScript_1A90DA:: @ 81A90DA
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EventScript_1A90F6:: @ 81A90F6
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specialvar VAR_RESULT, sub_8147594
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compare VAR_RESULT, 1
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goto_if eq, EventScript_1A9108
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goto_if_eq EventScript_1A9108
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release
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end
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