Resolve review comments
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+19
-19
@@ -25,13 +25,13 @@
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static EWRAM_DATA void * sBg3TilemapBuffer = NULL;
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static void CB2_SetUpSeaGallopScene(void);
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static void CB2_SetUpSeagallopScene(void);
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static void VBlankCB_SeaGallop(void);
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static void MainCB2_SeaGallop(void);
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static void Task_SeaGallop_0(u8 taskId);
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static void Task_SeaGallop_1(u8 taskId);
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static void Task_SeaGallop_2(u8 taskId);
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static void Task_SeaGallop_3(void);
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static void Task_Seagallop_0(u8 taskId);
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static void Task_Seagallop_1(u8 taskId);
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static void Task_Seagallop_2(u8 taskId);
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static void Task_Seagallop_3(void);
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static void ResetGPU(void);
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static void ResetAllAssets(void);
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static void SetDispcnt(void);
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@@ -64,7 +64,7 @@ static const struct BgTemplate sBGTemplates[] = {
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}
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};
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static const s8 sSeaGallopSpawnTable[][4] = {
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static const s8 sSeag[][4] = {
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// Map X Y
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[SEAGALLOP_VERMILION_CITY] = {MAP(VERMILION_CITY), 0x17, 0x20},
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[SEAGALLOP_ONE_ISLAND] = {MAP(ONE_ISLAND_HARBOR), 0x08, 0x05},
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@@ -176,14 +176,14 @@ static const struct SpriteTemplate sWakeSpriteTemplate = {
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SpriteCB_Wake
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};
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void ScrSpecial_SeaGallopFerry(void)
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void ScrSpecial_SeagallopFerry(void)
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{
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SetVBlankCallback(NULL);
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HelpSystem_Disable();
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SetMainCallback2(CB2_SetUpSeaGallopScene);
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SetMainCallback2(CB2_SetUpSeagallopScene);
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}
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static void CB2_SetUpSeaGallopScene(void)
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static void CB2_SetUpSeagallopScene(void)
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{
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void ** ptr;
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switch (gMain.state)
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@@ -248,7 +248,7 @@ static void CB2_SetUpSeaGallopScene(void)
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SetGpuReg(REG_OFFSET_WINOUT, 0x00);
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SetGpuReg(REG_OFFSET_WIN0H, 0x00F0);
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SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
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CreateTask(Task_SeaGallop_0, 8);
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CreateTask(Task_Seagallop_0, 8);
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SetMainCallback2(MainCB2_SeaGallop);
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gMain.state = 0;
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break;
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@@ -270,9 +270,9 @@ static void MainCB2_SeaGallop(void)
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UpdatePaletteFade();
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}
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static void Task_SeaGallop_0(u8 taskId)
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static void Task_Seagallop_0(u8 taskId)
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{
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gTasks[taskId].func = Task_SeaGallop_1;
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gTasks[taskId].func = Task_Seagallop_1;
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}
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static void ScrollBG(void)
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@@ -287,7 +287,7 @@ static void ScrollBG(void)
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}
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}
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static void Task_SeaGallop_1(u8 taskId)
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static void Task_Seagallop_1(u8 taskId)
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{
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struct Task * task = &gTasks[taskId];
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@@ -296,29 +296,29 @@ static void Task_SeaGallop_1(u8 taskId)
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{
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Overworld_FadeOutMapMusic();
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sub_807DC18();
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task->func = Task_SeaGallop_2;
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task->func = Task_Seagallop_2;
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}
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}
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static void Task_SeaGallop_2(u8 taskId)
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static void Task_Seagallop_2(u8 taskId)
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{
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ScrollBG();
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if (sub_8055FC4() && !gPaletteFade.active)
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{
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Task_SeaGallop_3();
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Task_Seagallop_3();
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HelpSystem_Enable();
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DestroyTask(taskId);
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}
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}
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static void Task_SeaGallop_3(void)
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static void Task_Seagallop_3(void)
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{
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const s8 * warpInfo;
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if (gSpecialVar_0x8006 >= NELEMS(sSeaGallopSpawnTable))
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if (gSpecialVar_0x8006 >= NELEMS(sSeag))
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gSpecialVar_0x8006 = 0;
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warpInfo = sSeaGallopSpawnTable[gSpecialVar_0x8006];
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warpInfo = sSeag[gSpecialVar_0x8006];
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SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]);
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PlayRainStoppingSoundEffect();
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PlaySE(SE_KAIDAN);
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