Resolve review comments

This commit is contained in:
PikalaxALT
2019-10-25 17:01:05 -04:00
parent 52ce0f21c6
commit 4b052a2040
10 changed files with 57 additions and 57 deletions
+19 -19
View File
@@ -25,13 +25,13 @@
static EWRAM_DATA void * sBg3TilemapBuffer = NULL;
static void CB2_SetUpSeaGallopScene(void);
static void CB2_SetUpSeagallopScene(void);
static void VBlankCB_SeaGallop(void);
static void MainCB2_SeaGallop(void);
static void Task_SeaGallop_0(u8 taskId);
static void Task_SeaGallop_1(u8 taskId);
static void Task_SeaGallop_2(u8 taskId);
static void Task_SeaGallop_3(void);
static void Task_Seagallop_0(u8 taskId);
static void Task_Seagallop_1(u8 taskId);
static void Task_Seagallop_2(u8 taskId);
static void Task_Seagallop_3(void);
static void ResetGPU(void);
static void ResetAllAssets(void);
static void SetDispcnt(void);
@@ -64,7 +64,7 @@ static const struct BgTemplate sBGTemplates[] = {
}
};
static const s8 sSeaGallopSpawnTable[][4] = {
static const s8 sSeag[][4] = {
// Map X Y
[SEAGALLOP_VERMILION_CITY] = {MAP(VERMILION_CITY), 0x17, 0x20},
[SEAGALLOP_ONE_ISLAND] = {MAP(ONE_ISLAND_HARBOR), 0x08, 0x05},
@@ -176,14 +176,14 @@ static const struct SpriteTemplate sWakeSpriteTemplate = {
SpriteCB_Wake
};
void ScrSpecial_SeaGallopFerry(void)
void ScrSpecial_SeagallopFerry(void)
{
SetVBlankCallback(NULL);
HelpSystem_Disable();
SetMainCallback2(CB2_SetUpSeaGallopScene);
SetMainCallback2(CB2_SetUpSeagallopScene);
}
static void CB2_SetUpSeaGallopScene(void)
static void CB2_SetUpSeagallopScene(void)
{
void ** ptr;
switch (gMain.state)
@@ -248,7 +248,7 @@ static void CB2_SetUpSeaGallopScene(void)
SetGpuReg(REG_OFFSET_WINOUT, 0x00);
SetGpuReg(REG_OFFSET_WIN0H, 0x00F0);
SetGpuReg(REG_OFFSET_WIN0V, 0x1888);
CreateTask(Task_SeaGallop_0, 8);
CreateTask(Task_Seagallop_0, 8);
SetMainCallback2(MainCB2_SeaGallop);
gMain.state = 0;
break;
@@ -270,9 +270,9 @@ static void MainCB2_SeaGallop(void)
UpdatePaletteFade();
}
static void Task_SeaGallop_0(u8 taskId)
static void Task_Seagallop_0(u8 taskId)
{
gTasks[taskId].func = Task_SeaGallop_1;
gTasks[taskId].func = Task_Seagallop_1;
}
static void ScrollBG(void)
@@ -287,7 +287,7 @@ static void ScrollBG(void)
}
}
static void Task_SeaGallop_1(u8 taskId)
static void Task_Seagallop_1(u8 taskId)
{
struct Task * task = &gTasks[taskId];
@@ -296,29 +296,29 @@ static void Task_SeaGallop_1(u8 taskId)
{
Overworld_FadeOutMapMusic();
sub_807DC18();
task->func = Task_SeaGallop_2;
task->func = Task_Seagallop_2;
}
}
static void Task_SeaGallop_2(u8 taskId)
static void Task_Seagallop_2(u8 taskId)
{
ScrollBG();
if (sub_8055FC4() && !gPaletteFade.active)
{
Task_SeaGallop_3();
Task_Seagallop_3();
HelpSystem_Enable();
DestroyTask(taskId);
}
}
static void Task_SeaGallop_3(void)
static void Task_Seagallop_3(void)
{
const s8 * warpInfo;
if (gSpecialVar_0x8006 >= NELEMS(sSeaGallopSpawnTable))
if (gSpecialVar_0x8006 >= NELEMS(sSeag))
gSpecialVar_0x8006 = 0;
warpInfo = sSeaGallopSpawnTable[gSpecialVar_0x8006];
warpInfo = sSeag[gSpecialVar_0x8006];
SetWarpDestination(warpInfo[0], warpInfo[1], -1, warpInfo[2], warpInfo[3]);
PlayRainStoppingSoundEffect();
PlaySE(SE_KAIDAN);