standardize "grey" to "gray"
This commit is contained in:
@@ -5637,7 +5637,7 @@ static void PutLevelAndGenderOnLvlUpBox(void)
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printerTemplate.unk = 0;
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printerTemplate.fgColor = TEXT_COLOR_WHITE;
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printerTemplate.bgColor = TEXT_COLOR_TRANSPARENT;
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printerTemplate.shadowColor = TEXT_COLOR_DARK_GREY;
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printerTemplate.shadowColor = TEXT_COLOR_DARK_GRAY;
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AddTextPrinter(&printerTemplate, 0xFF, NULL);
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txtPtr = gStringVar4;
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gStringVar4[0] = 0xF9;
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+6
-6
@@ -400,15 +400,15 @@ static const struct BgTemplate sBgTemplates[] = {
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static const u8 sBerryCrushTextColorTable[][3] = {
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{
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TEXT_COLOR_WHITE,
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TEXT_COLOR_DARK_GREY,
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TEXT_COLOR_LIGHT_GREY
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TEXT_COLOR_DARK_GRAY,
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TEXT_COLOR_LIGHT_GRAY
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}, {
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TEXT_COLOR_TRANSPARENT,
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TEXT_COLOR_WHITE,
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TEXT_COLOR_DARK_GREY
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TEXT_COLOR_DARK_GRAY
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}, {
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TEXT_COLOR_TRANSPARENT,
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TEXT_COLOR_LIGHT_GREY,
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TEXT_COLOR_LIGHT_GRAY,
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TEXT_COLOR_RED
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}, {
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TEXT_COLOR_WHITE,
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@@ -1091,11 +1091,11 @@ static u32 BerryCrushCommand_PrintMessage(struct BerryCrushGame * game, u8 *para
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if (params[1] & 2)
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{
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StringExpandPlaceholders(gStringVar4, sBerryCrushMessages[params[0]]);
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AddTextPrinterParameterized2(0, 2, gStringVar4, game->textSpeed, 0, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gStringVar4, game->textSpeed, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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}
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else
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{
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AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[params[0]], game->textSpeed, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, sBerryCrushMessages[params[0]], game->textSpeed, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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}
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CopyWindowToVram(0, COPYWIN_BOTH);
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break;
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@@ -55,8 +55,8 @@ static const struct WindowTemplate sWindowTemplates[] = {
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static const u8 sTextColor[] = {
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TEXT_COLOR_WHITE,
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TEXT_COLOR_DARK_GREY,
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TEXT_COLOR_LIGHT_GREY
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TEXT_COLOR_DARK_GRAY,
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TEXT_COLOR_LIGHT_GRAY
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};
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static void CB2_RunClearSaveDataScreen(void)
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@@ -112,12 +112,12 @@ static const u32 sCancelButton_Tilemap[] = INCBIN_U32("graphics/interface/party_
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static const u8 sFontColorTable[][3] =
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{
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_DARK_GREY}, // Default
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_DARK_GRAY}, // Default
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_GREEN}, // Unused
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{TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_2, TEXT_DYNAMIC_COLOR_3}, // Gender symbol
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{TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY}, // Selection actions
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{TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY}, // Selection actions
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{TEXT_COLOR_WHITE, TEXT_COLOR_BLUE, TEXT_COLOR_LIGHT_BLUE}, // Field moves
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}, // Unused
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}, // Unused
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};
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static const struct WindowTemplate sSinglePartyMenuWindowTemplate[] =
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+2
-2
@@ -38,8 +38,8 @@ static const u8 gUnknown_841599D[] = _("{HIGHLIGHT TRANSPARENT}さま");
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static const u8 gUnknown_84159A3[] = _("{HIGHLIGHT TRANSPARENT}ホウエン");
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static const u8 gUnknown_84159AB[] = _("{HIGHLIGHT TRANSPARENT}ぜんこく");
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static const u8 gUnknown_84159B3[] = _("{HIGHLIGHT TRANSPARENT} ポケモンずかんを\nみごと かんせい させた\nいだいなこうせきを たたえ\nここに しょうめい します");
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static const u8 gUnknown_84159ED[] = _("{COLOR DARK_GREY}{HIGHLIGHT TRANSPARENT}ゲームフリーク");
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static const u8 gUnknown_84159FB[] = _("{COLOR DARK_GREY}{HIGHLIGHT TRANSPARENT}");
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static const u8 gUnknown_84159ED[] = _("{COLOR DARK_GRAY}{HIGHLIGHT TRANSPARENT}ゲームフリーク");
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static const u8 gUnknown_84159FB[] = _("{COLOR DARK_GRAY}{HIGHLIGHT TRANSPARENT}");
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static const ALIGNED(4) u8 gUnknown_8415A04[3] = {0, 2, 3};
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@@ -906,8 +906,8 @@ static const u8 sTextColorTable[][3] =
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{
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{
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TEXT_COLOR_WHITE,
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TEXT_COLOR_DARK_GREY,
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TEXT_COLOR_LIGHT_GREY
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TEXT_COLOR_DARK_GRAY,
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TEXT_COLOR_LIGHT_GRAY
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}, {
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TEXT_COLOR_WHITE,
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TEXT_COLOR_RED,
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@@ -1421,7 +1421,7 @@ static void sub_8155A78(void)
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{
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case 0:
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gText_SavingDontTurnOffThePower2, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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gUnknown_203F440->state++;
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break;
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case 1:
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+2
-2
@@ -1321,7 +1321,7 @@ static void PrintTitleText(void)
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xOffset = (128 - GetStringWidth(1, titleText, 0)) / 2u;
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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EC_AddTextPrinterParameterized2(0, 1, titleText, xOffset, 0, TEXT_SPEED_FF, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
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EC_AddTextPrinterParameterized2(0, 1, titleText, xOffset, 0, TEXT_SPEED_FF, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
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PutWindowTilemap(0);
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CopyWindowToVram(0, COPYWIN_BOTH);
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}
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@@ -1439,7 +1439,7 @@ static void PrintECFields(void)
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*str++ = 9;
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}
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str = WriteColorChangeControlCode(str, 0, TEXT_COLOR_DARK_GREY);
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str = WriteColorChangeControlCode(str, 0, TEXT_COLOR_DARK_GRAY);
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}
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str = StringAppend(str, sText_Clear17);
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@@ -69,7 +69,7 @@ static const u16 sMovingBgPals[] = INCBIN_U16("graphics/evolution_scene/transiti
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static const u8 sText_ShedinjaJapaneseName[] = _("ヌケニン");
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static const u8 unref_83F8445[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}");
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static const u8 unref_83F8445[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}");
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static const u8 unref_83F844F[][10] = {
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_("▶\n "),
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@@ -1839,7 +1839,7 @@ static bool8 Fishing10(struct Task *task)
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{
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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AddTextPrinterParameterized2(0, 2, gText_PokemonOnHook, 1, 0, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gText_PokemonOnHook, 1, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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task->tStep++;
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task->tFrameCounter = 0;
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return FALSE;
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@@ -1886,7 +1886,7 @@ static bool8 Fishing12(struct Task *task)
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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AddTextPrinterParameterized2(0, 2, gText_NotEvenANibble, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gText_NotEvenANibble, 1, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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task->tStep = FISHING_SHOW_RESULT;
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return TRUE;
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}
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@@ -1896,7 +1896,7 @@ static bool8 Fishing13(struct Task *task)
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{
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
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AddTextPrinterParameterized2(0, 2, gText_ItGotAway, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gText_ItGotAway, 1, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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task->tStep++;
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return TRUE;
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}
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@@ -29,7 +29,7 @@ static const struct WindowTemplate gUnknown_83C68E4 = {
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.baseBlock = 1,
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};
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static const u8 gUnknown_83C68EC[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
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static const u8 gUnknown_83C68EC[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
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static void Task_EnableScriptAfterMusicFade(u8 taskId);
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static void Task_BarnDoorWipeChild(u8 taskId);
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+1
-1
@@ -89,7 +89,7 @@ static void sub_8112FD0(void)
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sub_8112F18(sHelpMessageWindowId);
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}
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static const u8 sHelpMessageTextColors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_COLOR_DARK_GREY};
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static const u8 sHelpMessageTextColors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_COLOR_DARK_GRAY};
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static void PrintHelpMessageText(const u8 *text)
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{
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+1
-1
@@ -289,7 +289,7 @@ static const struct YesNoFuncTable sYesNoMenu_Sell = {
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Task_SellItem_No
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};
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static const u8 sListItemTextColor_RegularItem[] = _("{COLOR_HIGHLIGHT_SHADOW DARK_GREY TRANSPARENT LIGHT_GREY}");
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static const u8 sListItemTextColor_RegularItem[] = _("{COLOR_HIGHLIGHT_SHADOW DARK_GRAY TRANSPARENT LIGHT_GRAY}");
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static const u8 sListItemTextColor_TmCase_BerryPouch[] = _("{COLOR_HIGHLIGHT_SHADOW BLUE TRANSPARENT LIGHT_BLUE}");
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+4
-4
@@ -121,10 +121,10 @@ static const struct MenuAction sItemPcSubmenuOptions[] = {
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};
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static const u8 sTextColors[][3] = {
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY},
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_DARK_GREY},
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{TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_COLOR_DARK_GREY}
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY},
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{TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_DARK_GRAY},
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{TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_COLOR_DARK_GRAY}
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};
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static const struct WindowTemplate sWindowTemplates[] = {
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@@ -455,7 +455,7 @@ u16 MapPreview_CreateMapNameWindow(u8 mapsec)
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PutWindowTilemap(windowId);
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color[0] = TEXT_COLOR_WHITE; // Access violation
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color[1] = TEXT_COLOR_RED; // Access violation
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color[2] = TEXT_COLOR_LIGHT_GREY; // Access violation
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color[2] = TEXT_COLOR_LIGHT_GRAY; // Access violation
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GetMapName(gStringVar4, mapsec, 0);
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xctr = 104 - GetStringWidth(2, gStringVar4, 0);
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AddTextPrinterParameterized4(windowId, 2, xctr / 2, 2, 0, 0, color/* Access violation */, -1, gStringVar4);
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+5
-5
@@ -706,7 +706,7 @@ static void pokemon_transfer_to_pc_with_message(void)
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StringExpandPlaceholders(gStringVar4, sTransferredToPCMessages[stringToDisplay]);
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DrawDialogueFrame(0, FALSE);
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gTextFlags.canABSpeedUpPrint = TRUE;
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AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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CopyWindowToVram(0, COPYWIN_BOTH);
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}
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@@ -1814,9 +1814,9 @@ struct TextColor // Needed because of alignment
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static const struct TextColor sTextColorStruct = {
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{
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{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
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{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
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{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}
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{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
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{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
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{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}
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}
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};
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@@ -1880,7 +1880,7 @@ static void sub_809FA60(void)
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static void sub_809FAE4(void)
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{
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const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
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const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
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int strwidth = GetStringWidth(0, gText_MoveOkBack, 0);
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FillWindowPixelBuffer(sNamingScreenData->windows[4], PIXEL_FILL(15));
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+1
-1
@@ -176,7 +176,7 @@ static const u8 *const sButtonTypeOptions[] =
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gText_ButtonTypeLEqualsA
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};
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static const u8 sOptionMenuPickSwitchCancelTextColor[] = {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
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static const u8 sOptionMenuPickSwitchCancelTextColor[] = {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY};
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static const u8 sOptionMenuTextColor[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_RED, TEXT_COLOR_RED};
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// Functions
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@@ -667,7 +667,7 @@ static void sub_814A7D0(u16 left, u16 top, u8 cursorPos)
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static void sub_814A84C(void)
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{
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u8 color[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
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u8 color[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
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PutWindowTilemap(0);
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PutWindowTilemap(1);
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@@ -867,7 +867,7 @@ static void sub_814AC30(bool32 arg0)
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if (!arg0)
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{
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for (i = 0; i < playersCount; i++)
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sub_814AB98(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
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sub_814AB98(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
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}
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else
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{
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@@ -875,7 +875,7 @@ static void sub_814AC30(bool32 arg0)
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for (i = 0; i < playersCount; i++)
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{
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if (var != i)
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sub_814AB98(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
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sub_814AB98(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
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else
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sub_814AB98(i, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED);
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}
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@@ -610,13 +610,13 @@ bool8 PSA_LevelUpVerticalSpritesTaskIsRunning(void)
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UNUSED void PSA_DrawLevelUpWindowPg1(u16 *statsBefore, u16 *statsAfter)
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{
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DrawTextBorderOuter(1, 0x001, 0xE);
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DrawLevelUpWindowPg1(1, statsBefore, statsAfter, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
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DrawLevelUpWindowPg1(1, statsBefore, statsAfter, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
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PutWindowTilemap(1);
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CopyWindowToVram(1, COPYWIN_BOTH);
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}
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UNUSED void PSA_DrawLevelUpWindowPg2(u16 *currStats)
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{
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DrawLevelUpWindowPg2(1, currStats, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY);
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DrawLevelUpWindowPg2(1, currStats, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY);
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CopyWindowToVram(1, COPYWIN_GFX);
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}
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@@ -245,7 +245,7 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
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LoadStdWindowFrameGfx();
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DrawDialogueFrame(0, 0);
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, TEXT_SPEED_FF, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, TEXT_SPEED_FF, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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CopyWindowToVram(0, COPYWIN_BOTH);
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CopyWindowToVram(task->data[15], COPYWIN_BOTH);
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task->data[0]++;
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@@ -271,7 +271,7 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
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{
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task->data[1] = task->data[3];
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, 0, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
|
||||
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
}
|
||||
break;
|
||||
case MENU_B_PRESSED:
|
||||
@@ -286,13 +286,13 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
|
||||
if (task->data[2] == 0 && CountPartyMons() == PARTY_SIZE)
|
||||
{
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
AddTextPrinterParameterized2(0, 2, gText_PartyFull, 0, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
|
||||
AddTextPrinterParameterized2(0, 2, gText_PartyFull, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
task->data[0] = 3;
|
||||
}
|
||||
else if (task->data[2] == 1 && CountPartyMons() == 1)
|
||||
{
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
AddTextPrinterParameterized2(0, 2, gText_JustOnePkmn, 0, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
|
||||
AddTextPrinterParameterized2(0, 2, gText_JustOnePkmn, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
task->data[0] = 3;
|
||||
}
|
||||
else
|
||||
@@ -307,7 +307,7 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
|
||||
if (JOY_NEW(A_BUTTON | B_BUTTON))
|
||||
{
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, 0, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
|
||||
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
task->data[0] = 2;
|
||||
}
|
||||
else if (JOY_NEW(DPAD_UP))
|
||||
@@ -317,7 +317,7 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
|
||||
Menu_MoveCursor(-1);
|
||||
task->data[1] = Menu_GetCursorPos();
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, 0, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
|
||||
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
task->data[0] = 2;
|
||||
}
|
||||
else if (JOY_NEW(DPAD_DOWN))
|
||||
@@ -327,7 +327,7 @@ static void Task_PokemonStorageSystemPC(u8 taskId)
|
||||
Menu_MoveCursor(1);
|
||||
task->data[1] = Menu_GetCursorPos();
|
||||
FillWindowPixelBuffer(0, PIXEL_FILL(1));
|
||||
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, 0, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
|
||||
AddTextPrinterParameterized2(0, 2, sUnknown_83CDA20[task->data[1]].desc, 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
task->data[0] = 2;
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -1114,18 +1114,18 @@ static void SetCursorMonData(void *pokemon, u8 mode)
|
||||
*(txtPtr)++ = CHAR_FEMALE;
|
||||
break;
|
||||
default:
|
||||
*(txtPtr)++ = TEXT_COLOR_DARK_GREY;
|
||||
*(txtPtr)++ = TEXT_COLOR_DARK_GRAY;
|
||||
*(txtPtr)++ = TEXT_COLOR_WHITE;
|
||||
*(txtPtr)++ = TEXT_COLOR_LIGHT_GREY;
|
||||
*(txtPtr)++ = TEXT_COLOR_LIGHT_GRAY;
|
||||
*(txtPtr)++ = CHAR_SPACE;
|
||||
break;
|
||||
}
|
||||
|
||||
*(txtPtr++) = EXT_CTRL_CODE_BEGIN;
|
||||
*(txtPtr++) = EXT_CTRL_CODE_COLOR_HIGHLIGHT_SHADOW;
|
||||
*(txtPtr++) = TEXT_COLOR_DARK_GREY;
|
||||
*(txtPtr++) = TEXT_COLOR_DARK_GRAY;
|
||||
*(txtPtr++) = TEXT_COLOR_WHITE;
|
||||
*(txtPtr++) = TEXT_COLOR_LIGHT_GREY;
|
||||
*(txtPtr++) = TEXT_COLOR_LIGHT_GRAY;
|
||||
*(txtPtr++) = CHAR_SPACE;
|
||||
*(txtPtr++) = CHAR_EXTRA_EMOJI;
|
||||
*(txtPtr++) = 5; // LV_2
|
||||
|
||||
+4
-4
@@ -511,9 +511,9 @@ static const struct WindowTemplate sRegionMapWindowTemplates[] = {
|
||||
}, DUMMY_WIN_TEMPLATE
|
||||
};
|
||||
|
||||
ALIGNED(4) const u8 sTextColor_White[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
|
||||
ALIGNED(4) const u8 sTextColor_Green[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREEN, TEXT_COLOR_DARK_GREY};
|
||||
ALIGNED(4) const u8 sTextColor_Red[] = {TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_COLOR_DARK_GREY};
|
||||
ALIGNED(4) const u8 sTextColor_White[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY};
|
||||
ALIGNED(4) const u8 sTextColor_Green[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_LIGHT_GREEN, TEXT_COLOR_DARK_GRAY};
|
||||
ALIGNED(4) const u8 sTextColor_Red[] = {TEXT_COLOR_TRANSPARENT, TEXT_DYNAMIC_COLOR_1, TEXT_COLOR_DARK_GRAY};
|
||||
|
||||
static const u8 *const sTextColorTable[] = {
|
||||
[MAPSECTYPE_VISITED - 2] = sTextColor_Green,
|
||||
@@ -812,7 +812,7 @@ static const u8 sWinRegs[][2] = {
|
||||
{REG_OFFSET_WIN1V, REG_OFFSET_WIN1H}
|
||||
};
|
||||
|
||||
static const u8 sTextColors[] = {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY};
|
||||
static const u8 sTextColors[] = {TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY};
|
||||
|
||||
static const u8 *const sMapNames[] = {
|
||||
[MAPSEC_PALLET_TOWN - MAPSECS_KANTO] = gMapSecName_PalletTown,
|
||||
|
||||
@@ -153,7 +153,7 @@ static void ClearMapBuffer(void)
|
||||
|
||||
static void PrintTextOnSaveFailedScreen(const u8 *str)
|
||||
{
|
||||
GenerateFontHalfRowLookupTable(TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
|
||||
GenerateFontHalfRowLookupTable(TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
|
||||
CpuFill16(PIXEL_FILL(1) | (PIXEL_FILL(1) << 8), gDecompressionBuffer + 0x20, 0x2300);
|
||||
HelpSystemRenderText(2, gDecompressionBuffer + 0x20, str, 2, 2, 28, 10);
|
||||
RequestDmaCopyFromCharBuffer();
|
||||
|
||||
+1
-1
@@ -1991,7 +1991,7 @@ static bool8 SlotsTask_GraphicsInit(u8 * state, struct SlotMachineSetupTaskData
|
||||
x = 236 - GetStringWidth(0, gString_SlotMachineControls, 0);
|
||||
textColor[0] = TEXT_DYNAMIC_COLOR_6;
|
||||
textColor[1] = TEXT_COLOR_WHITE;
|
||||
textColor[2] = TEXT_COLOR_DARK_GREY;
|
||||
textColor[2] = TEXT_COLOR_DARK_GRAY;
|
||||
AddTextPrinterParameterized3(1, 0, x, 0, textColor, 0, gString_SlotMachineControls);
|
||||
CopyBgTilemapBufferToVram(0);
|
||||
|
||||
|
||||
+7
-7
@@ -760,9 +760,9 @@ const u8 gUnknown_8418C62[] = _("なにも かわらなかった!");
|
||||
const u8 gUnknown_8418C6F[] = _("もう これいじょう たべない みたい‥");
|
||||
const u8 gText_SaveFailedScreen_CheckingBackupMemory[] = _("Save failed.\nChecking the backup memory‥\nPlease wait.\n“Time required:\nabout 1 minute”");
|
||||
const u8 gText_SaveFailedScreen_BackupMemoryDamaged[] = _("The backup memory is damaged or\nthe game's battery has run dry.\nThe game can be played, but its\nprogress cannot be saved.\n“Please press the A Button.”");
|
||||
const u8 gUnknown_8418D70[] = _("{COLOR DARK_GREY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
|
||||
const u8 gUnknown_8418D70[] = _("{COLOR DARK_GRAY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
|
||||
const u8 gUnknown_8418D99[] = _("けんさが しゅうりょうしました!\nもういちど レポ-トを かきこみます\nしばらくおまちください");
|
||||
const u8 gUnknown_8418DC9[] = _("レポ-トの かきこみは しゅうりょうしました\n{COLOR DARK_GREY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
|
||||
const u8 gUnknown_8418DC9[] = _("レポ-トの かきこみは しゅうりょうしました\n{COLOR DARK_GRAY}“このまま ぼうけんをつづけることは できません\nタイトルに もどります”");
|
||||
const u8 gText_SaveFailedScreen_SaveCompleted[] = _("Save completed.\n“Please press the A Button.”");
|
||||
const u8 gUnknown_8418E36[] = _("れんらくせん");
|
||||
const u8 gUnknown_8418E3D[] = _("ひみつきち");
|
||||
@@ -1214,10 +1214,10 @@ const u8 gTradeText_CancelTrade[] = _("Cancel trade?");
|
||||
const u8 gTradeText_PressBButtonToExit[] = _("Press the B Button to exit.");
|
||||
const u8 gUnknown_841E10A[] = _("SUMMARY");
|
||||
const u8 gUnknown_841E112[] = _("TRADE");
|
||||
const u8 gUnknown_841E118[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Communication standby…\nPlease wait.");
|
||||
const u8 gUnknown_841E145[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}The trade has been canceled.");
|
||||
const u8 gUnknown_841E16B[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}That's your only POKéMON\nfor battle.");
|
||||
const u8 gUnknown_841E199[] = _("{COLOR DARK_GREY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GREY}Waiting for your friend\nto finish…");
|
||||
const u8 gUnknown_841E118[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Communication standby…\nPlease wait.");
|
||||
const u8 gUnknown_841E145[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}The trade has been canceled.");
|
||||
const u8 gUnknown_841E16B[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}That's your only POKéMON\nfor battle.");
|
||||
const u8 gUnknown_841E199[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Waiting for your friend\nto finish…");
|
||||
const u8 gUnknown_841E1C5[] = _("Your friend wants\nto trade POKéMON.");
|
||||
const u8 gText_XWillBeSentToY[] = _("{STR_VAR_2} will be\nsent to {STR_VAR_1}.");
|
||||
const u8 gText_ByeByeVar1[] = _("Bye-bye, {STR_VAR_2}!");
|
||||
@@ -1246,7 +1246,7 @@ const u8 gUnknown_841E2C9[] = _("{DYNAMIC 0x02} players");
|
||||
const u8 gUnknown_841E2D4[] = _("{DYNAMIC 0x03} players");
|
||||
const u8 gUnknown_841E2DF[] = _("{DPAD_ANY}えらぶ:{A_BUTTON}けってい");
|
||||
const u8 gUnknown_841E2EC[] = _("{B_BUTTON}CANCEL");
|
||||
const u8 gUnknown_841E2F5[] = _("{COLOR RED}{SHADOW LIGHT_RED} たいせんの くみあわせ\n{COLOR DARK_GREY}{SHADOW LIGHT_GREY}じぶんの ばしょをきめて ください");
|
||||
const u8 gUnknown_841E2F5[] = _("{COLOR RED}{SHADOW LIGHT_RED} たいせんの くみあわせ\n{COLOR DARK_GRAY}{SHADOW LIGHT_GRAY}じぶんの ばしょをきめて ください");
|
||||
const u8 gUnknown_841E322[] = _("{ID}");
|
||||
const u8 gText_CommunicationStandby5[] = _("Communication standby…");
|
||||
const u8 gDaycareText_GetAlongVeryWell[] = _("The two seem to get along\nvery well.");
|
||||
|
||||
+2
-2
@@ -411,7 +411,7 @@ static const u8 gUnknown_8261E92[] = {
|
||||
};
|
||||
|
||||
const u8 sText_Dummy[] = _("");
|
||||
const u8 sText_ClrWhtHltTranspShdwDrkGry[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GREY}");
|
||||
const u8 sText_ClrWhtHltTranspShdwDrkGry[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GRAY}");
|
||||
const u8 gText_MaleSymbol4[] = _("♂");
|
||||
const u8 gText_FemaleSymbol4[] = _("♀");
|
||||
const u8 gText_GenderlessSymbol[] = _("");
|
||||
@@ -455,7 +455,7 @@ static const u8 *const sTradeErrorOrStatusMessagePtrs[] = {
|
||||
gText_OtherTrainersPkmnCantBeTraded // The other TRAINER's POKéMON can't be traded now
|
||||
};
|
||||
|
||||
static const u8 sTextColor_PartyMonNickname[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
|
||||
static const u8 sTextColor_PartyMonNickname[] = { TEXT_COLOR_TRANSPARENT, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
|
||||
|
||||
static const struct BgTemplate sBgTemplates[] = {
|
||||
{
|
||||
|
||||
+1
-1
@@ -271,7 +271,7 @@ static const u16 *const sKantoTrainerCardStarPals[] =
|
||||
sKantoTrainerCard4Stars_Pals
|
||||
};
|
||||
|
||||
static const u8 sTrainerCardTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
|
||||
static const u8 sTrainerCardTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||
static const u8 sTrainerCardStatColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_RED, TEXT_COLOR_LIGHT_RED};
|
||||
static const u8 sTimeColonInvisibleTextColors[] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_TRANSPARENT, TEXT_COLOR_TRANSPARENT};
|
||||
static const u8 sTrainerCardFontIds[] = {0, 2, 0};
|
||||
|
||||
+1
-1
@@ -316,7 +316,7 @@ static const struct WindowTemplate sTimeBoardWindowTemplate[] = {
|
||||
|
||||
static const u32 sUnused_847A228 = 0x70;
|
||||
|
||||
static const u8 sTextColors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GREY, TEXT_COLOR_LIGHT_GREY};
|
||||
static const u8 sTextColors[3] = {TEXT_COLOR_TRANSPARENT, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_LIGHT_GRAY};
|
||||
|
||||
static void (*const sTrainerTowerFunctions[])(void) = {
|
||||
[TRAINER_TOWER_FUNC_INIT_FLOOR] = InitTrainerTowerFloor,
|
||||
|
||||
+5
-5
@@ -3993,9 +3993,9 @@ static void UR_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str
|
||||
case UR_COLOR_DKE_WHT_LTE:
|
||||
printerTemplate.letterSpacing = 0;
|
||||
printerTemplate.lineSpacing = 0;
|
||||
printerTemplate.fgColor = TEXT_COLOR_DARK_GREY;
|
||||
printerTemplate.fgColor = TEXT_COLOR_DARK_GRAY;
|
||||
printerTemplate.bgColor = TEXT_COLOR_WHITE;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case UR_COLOR_RED_WHT_LTR:
|
||||
printerTemplate.letterSpacing = 0;
|
||||
@@ -4016,14 +4016,14 @@ static void UR_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *str
|
||||
printerTemplate.lineSpacing = 0;
|
||||
printerTemplate.fgColor = TEXT_COLOR_WHITE;
|
||||
printerTemplate.bgColor = TEXT_COLOR_WHITE;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case UR_COLOR_WHT_DKE_LTE:
|
||||
printerTemplate.letterSpacing = 0;
|
||||
printerTemplate.lineSpacing = 0;
|
||||
printerTemplate.fgColor = TEXT_COLOR_WHITE;
|
||||
printerTemplate.bgColor = TEXT_COLOR_DARK_GREY;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GREY;
|
||||
printerTemplate.bgColor = TEXT_COLOR_DARK_GRAY;
|
||||
printerTemplate.shadowColor = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case UR_COLOR_GRN_DN6_LTB:
|
||||
printerTemplate.letterSpacing = 0;
|
||||
|
||||
@@ -600,7 +600,7 @@ static bool32 DisplaySubtask_UpdateMessageBuffer(u8 *state)
|
||||
UnionRoomChat_GetBufferSelectionRegion(&start, &length);
|
||||
FillWin1Rect(start, length, PIXEL_FILL(0));
|
||||
str = UnionRoomChat_GetMessageEntryBuffer();
|
||||
PrintOnWin1Parameterized(0, str, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY);
|
||||
PrintOnWin1Parameterized(0, str, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY);
|
||||
CopyWindowToVram(1, COPYWIN_GFX);
|
||||
break;
|
||||
case 1:
|
||||
@@ -670,7 +670,7 @@ static bool32 DisplaySubtask_CancelRegister(u8 *state)
|
||||
str = UnionRoomChat_GetEndOfMessageEntryBuffer();
|
||||
length = StringLength_Multibyte(str);
|
||||
FillWin1Rect(x, length, PIXEL_FILL(0));
|
||||
PrintOnWin1Parameterized(x, str, TEXT_COLOR_LIGHT_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY);
|
||||
PrintOnWin1Parameterized(x, str, TEXT_COLOR_LIGHT_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY);
|
||||
CopyWindowToVram(1, COPYWIN_GFX);
|
||||
break;
|
||||
case 1:
|
||||
|
||||
@@ -323,13 +323,13 @@ static void WCSS_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *
|
||||
{
|
||||
case 0:
|
||||
textColor[0] = TEXT_COLOR_TRANSPARENT;
|
||||
textColor[1] = TEXT_COLOR_DARK_GREY;
|
||||
textColor[2] = TEXT_COLOR_LIGHT_GREY;
|
||||
textColor[1] = TEXT_COLOR_DARK_GRAY;
|
||||
textColor[2] = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case 1:
|
||||
textColor[0] = TEXT_COLOR_TRANSPARENT;
|
||||
textColor[1] = TEXT_COLOR_WHITE;
|
||||
textColor[2] = TEXT_COLOR_LIGHT_GREY;
|
||||
textColor[2] = TEXT_COLOR_LIGHT_GRAY;
|
||||
break;
|
||||
case 2:
|
||||
textColor[0] = TEXT_COLOR_TRANSPARENT;
|
||||
@@ -344,7 +344,7 @@ static void WCSS_AddTextPrinterParameterized(u8 windowId, u8 fontId, const u8 *
|
||||
case 4:
|
||||
textColor[0] = TEXT_COLOR_TRANSPARENT;
|
||||
textColor[1] = TEXT_COLOR_WHITE;
|
||||
textColor[2] = TEXT_COLOR_DARK_GREY;
|
||||
textColor[2] = TEXT_COLOR_DARK_GRAY;
|
||||
break;
|
||||
// default: UB
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user