standardize "grey" to "gray"
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@@ -1839,7 +1839,7 @@ static bool8 Fishing10(struct Task *task)
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{
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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AddTextPrinterParameterized2(0, 2, gText_PokemonOnHook, 1, 0, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gText_PokemonOnHook, 1, 0, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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task->tStep++;
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task->tFrameCounter = 0;
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return FALSE;
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@@ -1886,7 +1886,7 @@ static bool8 Fishing12(struct Task *task)
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
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FillWindowPixelBuffer(0, PIXEL_FILL(1));
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AddTextPrinterParameterized2(0, 2, gText_NotEvenANibble, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gText_NotEvenANibble, 1, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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task->tStep = FISHING_SHOW_RESULT;
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return TRUE;
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}
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@@ -1896,7 +1896,7 @@ static bool8 Fishing13(struct Task *task)
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{
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AlignFishingAnimationFrames(&gSprites[gPlayerAvatar.spriteId]);
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StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFishingNoCatchDirectionAnimNum(GetPlayerFacingDirection()));
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AddTextPrinterParameterized2(0, 2, gText_ItGotAway, 1, NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gText_ItGotAway, 1, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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task->tStep++;
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return TRUE;
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}
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