standardize "grey" to "gray"

This commit is contained in:
Kurausukun
2021-04-09 22:34:08 -04:00
parent 52c25bac8e
commit 4b182affb6
35 changed files with 201 additions and 201 deletions
+5 -5
View File
@@ -706,7 +706,7 @@ static void pokemon_transfer_to_pc_with_message(void)
StringExpandPlaceholders(gStringVar4, sTransferredToPCMessages[stringToDisplay]);
DrawDialogueFrame(0, FALSE);
gTextFlags.canABSpeedUpPrint = TRUE;
AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
CopyWindowToVram(0, COPYWIN_BOTH);
}
@@ -1814,9 +1814,9 @@ struct TextColor // Needed because of alignment
static const struct TextColor sTextColorStruct = {
{
{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}
{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}
}
};
@@ -1880,7 +1880,7 @@ static void sub_809FA60(void)
static void sub_809FAE4(void)
{
const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
int strwidth = GetStringWidth(0, gText_MoveOkBack, 0);
FillWindowPixelBuffer(sNamingScreenData->windows[4], PIXEL_FILL(15));