standardize "grey" to "gray"
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+5
-5
@@ -706,7 +706,7 @@ static void pokemon_transfer_to_pc_with_message(void)
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StringExpandPlaceholders(gStringVar4, sTransferredToPCMessages[stringToDisplay]);
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DrawDialogueFrame(0, FALSE);
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gTextFlags.canABSpeedUpPrint = TRUE;
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AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GREY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GREY);
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AddTextPrinterParameterized2(0, 2, gStringVar4, GetTextSpeedSetting(), NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
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CopyWindowToVram(0, COPYWIN_BOTH);
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}
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@@ -1814,9 +1814,9 @@ struct TextColor // Needed because of alignment
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static const struct TextColor sTextColorStruct = {
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{
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{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
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{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY},
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{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY}
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{TEXT_DYNAMIC_COLOR_4, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
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{TEXT_DYNAMIC_COLOR_5, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY},
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{TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY}
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}
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};
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@@ -1880,7 +1880,7 @@ static void sub_809FA60(void)
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static void sub_809FAE4(void)
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{
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const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GREY };
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const u8 color[3] = { TEXT_DYNAMIC_COLOR_6, TEXT_COLOR_WHITE, TEXT_COLOR_DARK_GRAY };
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int strwidth = GetStringWidth(0, gText_MoveOkBack, 0);
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FillWindowPixelBuffer(sNamingScreenData->windows[4], PIXEL_FILL(15));
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