DoPokeballSendOutAnimation
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#include "global.h"
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#include "global.h"
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#include "pokeball.h"
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#include "battle.h"
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u8 DoPokeballSendOutAnimation(u16 a0, u8 a1)
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{
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gDoingBattleAnim = 1;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive = TRUE;
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CreateTask(sub_804A9A0, 5);
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return 0;
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}
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