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@@ -670,4 +670,6 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry,
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void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3);
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void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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void PlayMapChosenOrBattleBGM(u16 songId);
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#endif // GUARD_POKEMON_H
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