diff --git a/data/maps/PalletTown_RivalsHouse/text.inc b/data/maps/PalletTown_RivalsHouse/text.inc index 38172688c..bde0f854c 100644 --- a/data/maps/PalletTown_RivalsHouse/text.inc +++ b/data/maps/PalletTown_RivalsHouse/text.inc @@ -62,8 +62,13 @@ PalletTown_RivalsHouse_Text_LookingNiceInNoTime:: .string "nice in no time.$" PalletTown_RivalsHouse_Text_ThereYouGoAllDone:: +#ifdef BUGFIX @ The localizers missed what should be a textcolor change in the localizations. + .string "{COLOR DARK_GRAY}{STR_VAR_1} looks dreamily content…\p" + .string "{COLOR RED}DAISY: There you go! All done.\n" +#else @ In the JP games, gender-based text used a different font instead of different colors. .string "{FONT_NORMAL}{STR_VAR_1} looks dreamily content…\p" .string "{FONT_FEMALE}DAISY: There you go! All done.\n" +#endif .string "See? Doesn't it look nice?\p" .string "Giggle…\n" .string "It's such a cute POKéMON.$" diff --git a/data/scripts/pkmn_center_nurse.inc b/data/scripts/pkmn_center_nurse.inc index f92ff3183..507c8a498 100644 --- a/data/scripts/pkmn_center_nurse.inc +++ b/data/scripts/pkmn_center_nurse.inc @@ -34,7 +34,7 @@ EventScript_PkmnCenterNurse_CheckTrainerTowerAndUnionRoom:: specialvar VAR_RESULT, BufferUnionRoomPlayerName copyvar VAR_0x8008, VAR_RESULT goto_if_eq VAR_0x8008, 0, EventScript_PkmnCenterNurse_ReturnPkmn - goto_if_eq VAR_0x8008, 1, EventScript_PkmnCenterNurse_PlayerWaitingInUionRoom + goto_if_eq VAR_0x8008, 1, EventScript_PkmnCenterNurse_PlayerWaitingInUnionRoom end EventScript_PkmnCenterNurse_ReturnPkmn:: @@ -45,7 +45,7 @@ EventScript_PkmnCenterNurse_ReturnPkmn:: msgbox Text_WeHopeToSeeYouAgain return -EventScript_PkmnCenterNurse_PlayerWaitingInUionRoom:: +EventScript_PkmnCenterNurse_PlayerWaitingInUnionRoom:: goto_if_set FLAG_SYS_INFORMED_OF_LOCAL_WIRELESS_PLAYER, EventScript_PkmnCenterNurse_ReturnPkmn msgbox Text_RestoredPkmnToFullHealth setflag FLAG_SYS_INFORMED_OF_LOCAL_WIRELESS_PLAYER