Add more metatile labels
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@@ -12,11 +12,21 @@
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#define METATILE_General_ThinTreeTop_Mowed 0x013
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#define METATILE_General_CalmWater 0x12B
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// gTileset_Building
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#define METATILE_Building_PCOff 0x062
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#define METATILE_Building_PCOn 0x063
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// gTileset_GenericBuilding1
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#define METATILE_GenericBuilding1_PlayersPCOn 0x28A
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#define METATILE_GenericBuilding1_PlayersPCOff 0x28F
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// gTileset_Mart
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#define METATILE_Mart_CounterMid_Top 0x2BF
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#define METATILE_Mart_CounterMid_Bottom 0x2C0
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// gTileset_PokemonCenter
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#define METATILE_PokemonCenter_Floor_ShadeLeft 0x2C5
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#define METATILE_PokemonCenter_CounterBarrier 0x2F9
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#define METATILE_PokemonCenter_NetworkMachine_ScreenLeft_On 0x35A
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#define METATILE_PokemonCenter_NetworkMachine_ScreenRight_On 0x35B
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#define METATILE_PokemonCenter_NetworkMachine_Ruby 0x35D
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@@ -94,6 +104,8 @@
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#define METATILE_GameCorner_PurpleWall_Floor 0x2CF
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#define METATILE_GameCorner_PurpleWall_StairsTop 0x2A6
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#define METATILE_GameCorner_PurpleWall_stairsBottom 0x2A7
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#define METATILE_GameCorner_CheckeredFloor_ShadeLeft 0x2E1
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#define METATILE_GameCorner_CounterBarrier 0x2F7
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// gTileset_PokemonMansion
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#define METATILE_PokemonMansion_Floor 0x284
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@@ -128,17 +140,44 @@
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#define METATILE_PokemonMansion_Statue_RedEyes_Shade 0x34E
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#define METATILE_PokemonMansion_Statue_RedEyes_Basement 0x34F
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// gTileset_SilphCo TODO: Bring below metatile labels in line with new tileset name
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#define METATILE_Hideout_Arrow_Up 0x2A0
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#define METATILE_Hideout_Arrow_Left 0x2A1
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#define METATILE_Hideout_Arrow_Down 0x2A8
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#define METATILE_Hideout_Arrow_RIght 0x2A9
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#define METATILE_Hideout_Barrier_TopLeft_Floor 0x2CE
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#define METATILE_Hideout_Barrier_TopRight_Floor 0x2CF
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#define METATILE_Hideout_Barrier_BottomLeft 0x2D6
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#define METATILE_Hideout_Barrier_BottomRight 0x2D7
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#define METATILE_Hideout_Floor 0x281
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#define METATILE_Hideout_Floor_ShadeFull 0x282
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// gTileset_SilphCo Includes Silph Co, Rocket Hideout/Warehouse, and all Elevators
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#define METATILE_SilphCo_HideoutFloor 0x281
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#define METATILE_SilphCo_HideoutFloor_ShadeFull 0x282
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#define METATILE_SilphCo_Arrow_Up 0x2A0
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#define METATILE_SilphCo_Arrow_Left 0x2A1
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#define METATILE_SilphCo_Arrow_Down 0x2A8
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#define METATILE_SilphCo_Arrow_Right 0x2A9
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#define METATILE_SilphCo_HideoutBarrier_TopLeft_Wall 0x2C6
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#define METATILE_SilphCo_HideoutBarrier_TopRight_Wall 0x2C7
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#define METATILE_SilphCo_HideoutBarrier_TopLeft_Floor 0x2CE
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#define METATILE_SilphCo_HideoutBarrier_TopRight_Floor 0x2CF
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#define METATILE_SilphCo_HideoutBarrier_BottomLeft 0x2D6
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#define METATILE_SilphCo_HideoutBarrier_BottomRight 0x2D7
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#define METATILE_SilphCo_ElevatorWindow_Top0 0x2E8
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#define METATILE_SilphCo_ElevatorWindow_Top1 0x2E9
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#define METATILE_SilphCo_ElevatorWindow_Top2 0x2EA
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#define METATILE_SilphCo_ElevatorWindow_Mid0 0x2F0
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#define METATILE_SilphCo_ElevatorWindow_Mid1 0x2F1
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#define METATILE_SilphCo_ElevatorWindow_Mid2 0x2F2
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#define METATILE_SilphCo_ElevatorWindow_Bottom0 0x2F8
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#define METATILE_SilphCo_ElevatorWindow_Bottom1 0x2F9
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#define METATILE_SilphCo_ElevatorWindow_Bottom2 0x2FA
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#define METATILE_SilphCo_Floor 0x334
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#define METATILE_SilphCo_Floor_ShadeFull 0x335
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#define METATILE_SilphCo_Floor_WallLeftCorner 0x339
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#define METATILE_SilphCo_Floor_WallRightCorner 0x33A
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#define METATILE_SilphCo_Wall_RightEdge 0x346
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#define METATILE_SilphCo_Wall_LeftEdge 0x347
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#define METATILE_SilphCo_HorizontalBarrier_TopLeft 0x3B0
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#define METATILE_SilphCo_HorizontalBarrier_TopRight 0x3B1
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#define METATILE_SilphCo_HorizontalBarrier_BottomLeft 0x3B8
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#define METATILE_SilphCo_HorizontalBarrier_BottomRight 0x3B9
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#define METATILE_SilphCo_VerticalBarrier_TopLeft 0x3C0
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#define METATILE_SilphCo_VerticalBarrier_TopRight 0x3C1
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#define METATILE_SilphCo_VerticalBarrier_MidLeft 0x3C2
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#define METATILE_SilphCo_VerticalBarrier_MidRight 0x3C3
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#define METATILE_SilphCo_VerticalBarrier_BottomLeft 0x3C4
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#define METATILE_SilphCo_VerticalBarrier_BottomRight 0x3C5
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// gTileset_CinnabarGym
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#define METATILE_CinnabarGym_Floor 0x281
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@@ -170,6 +209,12 @@
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#define METATILE_Cave_RockBarrier_Top 0x307
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#define METATILE_Cave_RockBarrier_Bottom 0x317
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// gTileset_SeafoamIslands
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#define METATILE_SeafoamIslands_SlidingIce 0x34B
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#define METATILE_SeafoamIslands_UncrackedIce 0x359
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#define METATILE_SeafoamIslands_CrackedIce 0x35A
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#define METATILE_SeafoamIslands_IceHole 0x35B
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// gTileset_TrainerTower
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#define METATILE_TrainerTower_Floor_ShadeBottomLeft 0x287
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#define METATILE_TrainerTower_CounterBarrier 0x2B4
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