Standarized use of star in void and struct pointers
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@@ -610,8 +610,8 @@ extern u8 *gLinkBattleRecvBuffer;
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struct MonSpritesGfx
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{
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void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
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void* sprites[MAX_BATTLERS_COUNT];
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void *firstDecompressed; // ptr to the decompressed sprite of the first pokemon
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void *sprites[MAX_BATTLERS_COUNT];
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struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
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struct SpriteFrameImage images[MAX_BATTLERS_COUNT][4];
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u8 field_F4[0x80]; // unused
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