Standarized use of star in void and struct pointers

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Eduardo Quezada committed 2022-07-29 11:20:00 -04:00
1 parent 4998b976e1
commit 4c9e831a05
29 files changed
+138 -138

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@@ -610,8 +610,8 @@ extern u8 *gLinkBattleRecvBuffer;
struct MonSpritesGfx
{
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
void* sprites[MAX_BATTLERS_COUNT];
void *firstDecompressed; // ptr to the decompressed sprite of the first pokemon
void *sprites[MAX_BATTLERS_COUNT];
struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
struct SpriteFrameImage images[MAX_BATTLERS_COUNT][4];
u8 field_F4[0x80]; // unused