Standarized use of star in void and struct pointers
This commit is contained in:
+2
-2
@@ -610,8 +610,8 @@ extern u8 *gLinkBattleRecvBuffer;
|
||||
|
||||
struct MonSpritesGfx
|
||||
{
|
||||
void* firstDecompressed; // ptr to the decompressed sprite of the first pokemon
|
||||
void* sprites[MAX_BATTLERS_COUNT];
|
||||
void *firstDecompressed; // ptr to the decompressed sprite of the first pokemon
|
||||
void *sprites[MAX_BATTLERS_COUNT];
|
||||
struct SpriteTemplate templates[MAX_BATTLERS_COUNT];
|
||||
struct SpriteFrameImage images[MAX_BATTLERS_COUNT][4];
|
||||
u8 field_F4[0x80]; // unused
|
||||
|
||||
Reference in New Issue
Block a user