Standarized use of star in void and struct pointers
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+4
-4
@@ -89,7 +89,7 @@ void ResetBgsAndClearDma3BusyFlags(bool32 enableWindowTileAutoAlloc);
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void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numTemplates);
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void InitBgFromTemplate(const struct BgTemplate *template);
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void SetBgMode(u8 bgMode);
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u16 LoadBgTiles(u8 bg, const void* src, u16 size, u16 destOffset);
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u16 LoadBgTiles(u8 bg, const void *src, u16 size, u16 destOffset);
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u16 LoadBgTilemap(u8 bg, const void *src, u16 size, u16 destOffset);
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u16 Unused_LoadBgPalette(u8 bg, const void *src, u16 size, u16 destOffset);
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bool8 IsDma3ManagerBusyWithBgCopy(void);
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@@ -106,12 +106,12 @@ void SetBgAffine(u8 bg, u32 srcCenterX, u32 srcCenterY, s16 dispCenterX, s16 dis
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u8 AdjustBgMosaic(u8 value, u8 mode);
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void SetBgTilemapBuffer(u8 bg, void *tilemap);
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void UnsetBgTilemapBuffer(u8 bg);
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void* GetBgTilemapBuffer(u8 bg);
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void *GetBgTilemapBuffer(u8 bg);
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void CopyToBgTilemapBuffer(u8 bg, const void *src, u16 mode, u16 destOffset);
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void CopyBgTilemapBufferToVram(u8 bg);
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void CopyToBgTilemapBufferRect(u8 bg, const void* src, u8 destX, u8 destY, u8 width, u8 height);
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void CopyToBgTilemapBufferRect(u8 bg, const void *src, u8 destX, u8 destY, u8 width, u8 height);
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void CopyToBgTilemapBufferRect_ChangePalette(u8 bg, const void *src, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette);
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void CopyRectToBgTilemapBufferRect(u8 bg, const void* src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, s16 tileOffset, s16 palette2);
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void CopyRectToBgTilemapBufferRect(u8 bg, const void *src, u8 srcX, u8 srcY, u8 srcWidth, u8 srcHeight, u8 destX, u8 destY, u8 rectWidth, u8 rectHeight, u8 palette1, s16 tileOffset, s16 palette2);
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void FillBgTilemapBufferRect_Palette0(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height);
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void FillBgTilemapBufferRect(u8 bg, u16 tileNum, u8 x, u8 y, u8 width, u8 height, u8 palette);
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void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 width, u8 height, u8 paletteSlot, s16 tileNumDelta);
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