Standarized use of star in void and struct pointers
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@@ -19,8 +19,8 @@ void SetSurfBlob_DontSyncAnim(u8 spriteId, bool8 value);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void StartRevealDisguise(struct ObjectEvent *);
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bool8 UpdateRevealDisguise(struct ObjectEvent *);
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void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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void SetUpReflection(struct ObjectEvent *, struct Sprite *, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent *);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
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void SetSpriteInvisible(u8 spriteId);
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