Standarized use of star in void and struct pointers
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@@ -4995,7 +4995,7 @@ void AnimTask_FadeScreenBlue(u8 taskId)
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gTasks[taskId].data[9] = 15;
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b = SelectBattlerSpritePalettes(1, 1, 1, 1);
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c = a | b;
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StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
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StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void *)c);
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b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
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d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
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BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
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