Standarized use of star in void and struct pointers
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+2
-2
@@ -953,8 +953,8 @@ void DrawBattleEntryBackground(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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LZDecompressVram(gFile_graphics_battle_transitions_vs_frame_sheet, (void*)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gVsLettersGfx, (void*)(VRAM + 0x10000));
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LZDecompressVram(gFile_graphics_battle_transitions_vs_frame_sheet, (void *)(BG_CHAR_ADDR(1)));
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LZDecompressVram(gVsLettersGfx, (void *)(VRAM + 0x10000));
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LoadCompressedPalette(gFile_graphics_battle_transitions_vs_frame_palette, 0x60, 0x20);
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SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
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SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(1) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT512x256);
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