Standarized use of star in void and struct pointers

This commit is contained in:
Eduardo Quezada
2022-07-29 11:20:00 -04:00
parent 4998b976e1
commit 4c9e831a05
29 changed files with 138 additions and 138 deletions
+2 -2
View File
@@ -1466,7 +1466,7 @@ void BufferStringBattle(u16 stringId)
s32 i;
const u8 *stringPtr = NULL;
sBattleMsgDataPtr = (struct BattleMsgData*)(&gBattleBufferA[gActiveBattler][4]);
sBattleMsgDataPtr = (struct BattleMsgData *)(&gBattleBufferA[gActiveBattler][4]);
gLastUsedItem = sBattleMsgDataPtr->lastItem;
gLastUsedAbility = sBattleMsgDataPtr->lastAbility;
gBattleScripting.battler = sBattleMsgDataPtr->scrActive;
@@ -2470,7 +2470,7 @@ bool8 BattleStringShouldBeColored(u16 stringId)
void SetPpNumbersPaletteInMoveSelection(void)
{
struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
const u16 *palPtr = gUnknown_8D2FBB4;
u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);