Standarized use of star in void and struct pointers
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@@ -1466,7 +1466,7 @@ void BufferStringBattle(u16 stringId)
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s32 i;
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const u8 *stringPtr = NULL;
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sBattleMsgDataPtr = (struct BattleMsgData*)(&gBattleBufferA[gActiveBattler][4]);
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sBattleMsgDataPtr = (struct BattleMsgData *)(&gBattleBufferA[gActiveBattler][4]);
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gLastUsedItem = sBattleMsgDataPtr->lastItem;
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gLastUsedAbility = sBattleMsgDataPtr->lastAbility;
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gBattleScripting.battler = sBattleMsgDataPtr->scrActive;
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@@ -2470,7 +2470,7 @@ bool8 BattleStringShouldBeColored(u16 stringId)
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void SetPpNumbersPaletteInMoveSelection(void)
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{
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struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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struct ChooseMoveStruct *chooseMoveStruct = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
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const u16 *palPtr = gUnknown_8D2FBB4;
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u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
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chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
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