Standarized use of star in void and struct pointers
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+24
-24
@@ -32,32 +32,32 @@ static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u
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static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
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static void CalcWhetherObjectIsOffscreen(struct ObjectEvent *, struct Sprite *);
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static void UpdateObjEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
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static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
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static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_SandHeap(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_HotSprings(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_Tracks(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_Puddle(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_Ripple(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32 *);
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static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32 *);
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static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent*);
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static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent *);
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static void GetGroundEffectFlags_Reflection(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_SandHeap(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_HotSprings(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_Tracks(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_Puddle(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_Ripple(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_Seaweed(struct ObjectEvent *, u32 *);
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static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent *, u32 *);
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static u8 ObjectEventCheckForReflectiveSurface(struct ObjectEvent *);
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static u8 GetReflectionTypeByMetatileBehavior(u32);
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static void InitObjectPriorityByZCoord(struct Sprite *sprite, u8 z);
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static void ObjectEventUpdateSubpriority(struct ObjectEvent*, struct Sprite*);
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static void DoTracksGroundEffect_None(struct ObjectEvent*, struct Sprite*, u8);
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static void DoTracksGroundEffect_Footprints(struct ObjectEvent*, struct Sprite*, u8);
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static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent*, struct Sprite*, u8);
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static void DoRippleFieldEffect(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnSpawn(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnBeginStep(struct ObjectEvent*, struct Sprite*);
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static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
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static void ObjectEventUpdateSubpriority(struct ObjectEvent *, struct Sprite *);
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static void DoTracksGroundEffect_None(struct ObjectEvent *, struct Sprite *, u8);
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static void DoTracksGroundEffect_Footprints(struct ObjectEvent *, struct Sprite *, u8);
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static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *, struct Sprite *, u8);
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static void DoRippleFieldEffect(struct ObjectEvent *, struct Sprite *);
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static void DoGroundEffects_OnSpawn(struct ObjectEvent *, struct Sprite *);
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static void DoGroundEffects_OnBeginStep(struct ObjectEvent *, struct Sprite *);
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static void DoGroundEffects_OnFinishStep(struct ObjectEvent *, struct Sprite *);
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static void CreateReflectionEffectSprites(void);
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static u8 GetObjectEventIdByLocalId(u8);
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static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
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