Standarized use of star in void and struct pointers
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+3
-3
@@ -72,9 +72,9 @@ void SetSaveBlocksPointers(void)
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offset = (Random()) & ((SAVEBLOCK_MOVE_RANGE - 1) & ~3);
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gSaveBlock2Ptr = (void*)(&gSaveBlock2) + offset;
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*sav1_LocalVar = (void*)(&gSaveBlock1) + offset;
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gPokemonStoragePtr = (void*)(&gPokemonStorage) + offset;
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gSaveBlock2Ptr = (void *)(&gSaveBlock2) + offset;
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*sav1_LocalVar = (void *)(&gSaveBlock1) + offset;
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gPokemonStoragePtr = (void *)(&gPokemonStorage) + offset;
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SetBagPocketsPointers();
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SetQuestLogRecordAndPlaybackPointers(oldSave);
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