Standarized use of star in void and struct pointers
This commit is contained in:
@@ -890,9 +890,9 @@ void DexScreen_LoadResources(void)
|
||||
SetBgTilemapBuffer(1, (u16 *)Alloc(BG_SCREEN_SIZE));
|
||||
SetBgTilemapBuffer(0, (u16 *)Alloc(BG_SCREEN_SIZE));
|
||||
if (natDex)
|
||||
DecompressAndLoadBgGfxUsingHeap(3, (void*)sNatDexTiles, BG_SCREEN_SIZE, 0, 0);
|
||||
DecompressAndLoadBgGfxUsingHeap(3, (void *)sNatDexTiles, BG_SCREEN_SIZE, 0, 0);
|
||||
else
|
||||
DecompressAndLoadBgGfxUsingHeap(3, (void*)sKantoDexTiles, BG_SCREEN_SIZE, 0, 0);
|
||||
DecompressAndLoadBgGfxUsingHeap(3, (void *)sKantoDexTiles, BG_SCREEN_SIZE, 0, 0);
|
||||
InitWindows(sWindowTemplates);
|
||||
DeactivateAllTextPrinters();
|
||||
m4aSoundVSyncOn();
|
||||
|
||||
Reference in New Issue
Block a user