Standarized use of star in void and struct pointers

This commit is contained in:
Eduardo Quezada
2022-07-29 11:20:00 -04:00
parent 4998b976e1
commit 4c9e831a05
29 changed files with 138 additions and 138 deletions
+2 -2
View File
@@ -890,9 +890,9 @@ void DexScreen_LoadResources(void)
SetBgTilemapBuffer(1, (u16 *)Alloc(BG_SCREEN_SIZE));
SetBgTilemapBuffer(0, (u16 *)Alloc(BG_SCREEN_SIZE));
if (natDex)
DecompressAndLoadBgGfxUsingHeap(3, (void*)sNatDexTiles, BG_SCREEN_SIZE, 0, 0);
DecompressAndLoadBgGfxUsingHeap(3, (void *)sNatDexTiles, BG_SCREEN_SIZE, 0, 0);
else
DecompressAndLoadBgGfxUsingHeap(3, (void*)sKantoDexTiles, BG_SCREEN_SIZE, 0, 0);
DecompressAndLoadBgGfxUsingHeap(3, (void *)sKantoDexTiles, BG_SCREEN_SIZE, 0, 0);
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
m4aSoundVSyncOn();