Standarized use of star in void and struct pointers

This commit is contained in:
Eduardo Quezada
2022-07-29 11:20:00 -04:00
parent 4998b976e1
commit 4c9e831a05
29 changed files with 138 additions and 138 deletions
+1 -1
View File
@@ -90,7 +90,7 @@ void AddMenu(void)
gPSSData->field_CB0 = AddWindow(&gPSSData->menuWindow);
ClearWindowTilemap(gPSSData->field_CB0);
DrawStdFrameWithCustomTileAndPalette(gPSSData->field_CB0, FALSE, 0x00b, 14);
PrintTextArray(gPSSData->field_CB0, 1, 8, 2, 16, gPSSData->menuItemsCount, (void*)gPSSData->menuItems);
PrintTextArray(gPSSData->field_CB0, 1, 8, 2, 16, gPSSData->menuItemsCount, (void *)gPSSData->menuItems);
Menu_InitCursor(gPSSData->field_CB0, 1, 0, 2, 16, gPSSData->menuItemsCount, 0);
ScheduleBgCopyTilemapToVram(0);
gPSSData->field_CAE = 0;