Standarized use of star in void and struct pointers
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@@ -90,7 +90,7 @@ void AddMenu(void)
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gPSSData->field_CB0 = AddWindow(&gPSSData->menuWindow);
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ClearWindowTilemap(gPSSData->field_CB0);
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DrawStdFrameWithCustomTileAndPalette(gPSSData->field_CB0, FALSE, 0x00b, 14);
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PrintTextArray(gPSSData->field_CB0, 1, 8, 2, 16, gPSSData->menuItemsCount, (void*)gPSSData->menuItems);
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PrintTextArray(gPSSData->field_CB0, 1, 8, 2, 16, gPSSData->menuItemsCount, (void *)gPSSData->menuItems);
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Menu_InitCursor(gPSSData->field_CB0, 1, 0, 2, 16, gPSSData->menuItemsCount, 0);
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ScheduleBgCopyTilemapToVram(0);
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gPSSData->field_CAE = 0;
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