Standarized use of star in void and struct pointers

This commit is contained in:
Eduardo Quezada
2022-07-29 11:20:00 -04:00
parent 4998b976e1
commit 4c9e831a05
29 changed files with 138 additions and 138 deletions
+1 -1
View File
@@ -126,7 +126,7 @@ void sub_8095B5C(void)
{
spriteSheet.tag = TAG_TILE_7 + i;
LoadCompressedSpriteSheet(&spriteSheet);
gPSSData->itemIconSprites[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * 32 + (void*)(OBJ_VRAM0);
gPSSData->itemIconSprites[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * 32 + (void *)(OBJ_VRAM0);
gPSSData->itemIconSprites[i].palIndex = AllocSpritePalette(TAG_PAL_DACB + i);
gPSSData->itemIconSprites[i].palIndex *= 16;
gPSSData->itemIconSprites[i].palIndex += 0x100;