Standarized use of star in void and struct pointers
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@@ -126,7 +126,7 @@ void sub_8095B5C(void)
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{
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spriteSheet.tag = TAG_TILE_7 + i;
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LoadCompressedSpriteSheet(&spriteSheet);
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gPSSData->itemIconSprites[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * 32 + (void*)(OBJ_VRAM0);
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gPSSData->itemIconSprites[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * 32 + (void *)(OBJ_VRAM0);
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gPSSData->itemIconSprites[i].palIndex = AllocSpritePalette(TAG_PAL_DACB + i);
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gPSSData->itemIconSprites[i].palIndex *= 16;
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gPSSData->itemIconSprites[i].palIndex += 0x100;
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