Document item use functions in pokemon.c
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@@ -3791,7 +3791,7 @@ static void TryEvolvePokemon(void)
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levelUpBits &= ~(gBitTable[i]);
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gLeveledUpInBattle = levelUpBits;
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species = GetEvolutionTargetSpecies(&gPlayerParty[i], 0, levelUpBits);
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species = GetEvolutionTargetSpecies(&gPlayerParty[i], EVOTRIGGER_LEVEL_UP, levelUpBits);
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if (species != SPECIES_NONE)
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{
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gBattleMainFunc = WaitForEvoSceneToFinish;
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