Document item use functions in pokemon.c
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@@ -4823,7 +4823,7 @@ static void atk52_switchineffects(void)
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s32 i;
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gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
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sub_80174B8(gActiveBattler);
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UpdateSentPokesToOpponentValue(gActiveBattler);
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gHitMarker &= ~(HITMARKER_FAINTED(gActiveBattler));
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gSpecialStatuses[gActiveBattler].flag40 = 0;
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if (!(gSideStatuses[GetBattlerSide(gActiveBattler)] & SIDE_STATUS_SPIKES_DAMAGED)
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