OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA

This commit is contained in:
GriffinR
2024-10-14 22:48:30 -04:00
parent a2e408cf4e
commit 4dc5c47799
75 changed files with 315 additions and 315 deletions
+7 -7
View File
@@ -124,7 +124,7 @@ CinnabarIsland_EventScript_BillApproachPlayer1::
CinnabarIsland_EventScript_BillApproachPlayer2::
applymovement LOCALID_BILL, CinnabarIsland_Movement_BillApproachPlayer2
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
return
@@ -162,7 +162,7 @@ CinnabarIsland_Movement_BillExitToPokeCenter::
step_end
CinnabarIsland_EventScript_BillReturnToPokeCenter::
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_PlayerWatchBillExit
applymovement LOCALID_PLAYER, CinnabarIsland_Movement_PlayerWatchBillExit
applymovement LOCALID_BILL, CinnabarIsland_Movement_BillApproachDoor
waitmovement 0
opendoor 14, 11
@@ -212,7 +212,7 @@ CinnabarIsland_EventScript_SailToOneIsland::
CinnabarIsland_EventScript_ApproachShore::
applymovement LOCALID_BILL, CinnabarIsland_Movement_ApproachShore
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_ApproachShore
applymovement LOCALID_PLAYER, CinnabarIsland_Movement_ApproachShore
waitmovement 0
return
@@ -229,13 +229,13 @@ CinnabarIsland_EventScript_BoatArriveExitedPokeCenter::
CinnabarIsland_EventScript_BoardBoat::
applymovement LOCALID_BILL, CinnabarIsland_Movement_BillBoardBoat
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_PlayerBoardBoat
applymovement LOCALID_PLAYER, CinnabarIsland_Movement_PlayerBoardBoat
waitmovement 0
return
CinnabarIsland_EventScript_BoardBoatExitedPokeCenter::
applymovement LOCALID_BILL, CinnabarIsland_Movement_BillBoardBoatFromShore
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_PlayerBoardBoatFromShore
applymovement LOCALID_PLAYER, CinnabarIsland_Movement_PlayerBoardBoatFromShore
waitmovement 0
return
@@ -313,12 +313,12 @@ CinnabarIsland_Movement_PlayerBoardBoatFromShore::
@ Triggered when VAR_TEMP_1 is 0
CinnabarIsland_EventScript_GymDoorLocked::
lockall
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
applymovement LOCALID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
delay 20
msgbox CinnabarIsland_Text_DoorIsLocked
closemessage
applymovement OBJ_EVENT_ID_PLAYER, CinnabarIsland_Movement_ForcePlayerFromDoor
applymovement LOCALID_PLAYER, CinnabarIsland_Movement_ForcePlayerFromDoor
waitmovement 0
releaseall
end