OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA
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@@ -34,13 +34,13 @@ IndigoPlateau_Exterior_EventScript_Credits::
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special SpawnCameraObject
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addobject LOCALID_RIVAL
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applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalExitBuilding
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay
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waitmovement 0
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closedoor 11, 6
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waitdooranim
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@ Rival runs off
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave
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applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalLeave
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waitmovement 0
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delay 100
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@@ -56,23 +56,23 @@ IndigoPlateau_Exterior_EventScript_Credits::
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delay 160
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@ Oak looks at player, then walks off
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave
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applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakLeave
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waitmovement 0
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delay 100
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@ Player begin to leave
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerBeginLeave
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerBeginLeave
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waitmovement 0
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delay 155
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerFaceLeague
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerFaceLeague
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waitmovement 0
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delay 90
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@ Player runs off
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerTurnAround
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerTurnAround
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerLeave
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applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerLeave
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waitmovement 0
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@ Reset the map state and roll the credits
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