OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA

This commit is contained in:
GriffinR
2024-10-14 22:48:30 -04:00
parent a2e408cf4e
commit 4dc5c47799
75 changed files with 315 additions and 315 deletions
+7 -7
View File
@@ -34,13 +34,13 @@ IndigoPlateau_Exterior_EventScript_Credits::
special SpawnCameraObject
addobject LOCALID_RIVAL
applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalExitBuilding
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay
applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PushPlayerOutOfWay
waitmovement 0
closedoor 11, 6
waitdooranim
@ Rival runs off
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave
applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchRivalLeave
applymovement LOCALID_RIVAL, IndigoPlateau_Exterior_Movement_RivalLeave
waitmovement 0
delay 100
@@ -56,23 +56,23 @@ IndigoPlateau_Exterior_EventScript_Credits::
delay 160
@ Oak looks at player, then walks off
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave
applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerWatchOakLeave
applymovement LOCALID_PROF_OAK, IndigoPlateau_Exterior_Movement_OakLeave
waitmovement 0
delay 100
@ Player begin to leave
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerBeginLeave
applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerBeginLeave
waitmovement 0
delay 155
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerFaceLeague
applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerFaceLeague
waitmovement 0
delay 90
@ Player runs off
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerTurnAround
applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerTurnAround
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerLeave
applymovement LOCALID_PLAYER, IndigoPlateau_Exterior_Movement_PlayerLeave
waitmovement 0
@ Reset the map state and roll the credits