OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA
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@@ -60,7 +60,7 @@ SeafoamIslands_B4F_OnWarp::
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.2byte 0
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SeafoamIslands_B4F_EventScript_WarpInOnCurrent::
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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turnobject LOCALID_PLAYER, DIR_NORTH
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special ForcePlayerToStartSurfing
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end
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@@ -72,7 +72,7 @@ SeafoamIslands_B4F_OnFrame::
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@ The current the player is forced in on from B3F
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SeafoamIslands_B4F_EventScript_EnterOnCurrent::
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, SeafoamIslands_B4F_Movement_EnterOnCurrent
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applymovement LOCALID_PLAYER, SeafoamIslands_B4F_Movement_EnterOnCurrent
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waitmovement 0
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setvar VAR_MAP_SCENE_SEAFOAM_ISLANDS_B4F, 0
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releaseall
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@@ -104,12 +104,12 @@ SeafoamIslands_B4F_EventScript_AddBoulderPresent::
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return
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SeafoamIslands_B4F_EventScript_RideCurrentFar::
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applymovement OBJ_EVENT_ID_PLAYER, SeafoamIslands_B4F_Movement_RideCurrentFar
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applymovement LOCALID_PLAYER, SeafoamIslands_B4F_Movement_RideCurrentFar
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waitmovement 0
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return
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SeafoamIslands_B4F_EventScript_RideCurrentClose::
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applymovement OBJ_EVENT_ID_PLAYER, SeafoamIslands_B4F_Movement_RideCurrentClose
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applymovement LOCALID_PLAYER, SeafoamIslands_B4F_Movement_RideCurrentClose
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waitmovement 0
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return
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@@ -142,7 +142,7 @@ SeafoamIslands_B4F_Movement_RideCurrentClose::
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@ Triggers blocking re-entry to B3F
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SeafoamIslands_B4F_EventScript_UpwardCurrent::
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, SeafoamIslands_B4F_Movement_WalkUp
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applymovement LOCALID_PLAYER, SeafoamIslands_B4F_Movement_WalkUp
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waitmovement 0
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releaseall
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end
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