OBJ_EVENT_ID_PLAYER/CAMERA -> LOCALID_PLAYER/CAMERA
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@@ -1,5 +1,5 @@
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PokemonLeague_EventScript_OpenDoor::
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_Delay32
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applymovement LOCALID_PLAYER, Common_Movement_Delay32
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waitmovement 0
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playse SE_RS_DOOR
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call PokemonLeague_EventScript_SetDoorOpen
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@@ -8,7 +8,7 @@ PokemonLeague_EventScript_OpenDoor::
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return
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PokemonLeague_EventScript_EnterRoom::
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkUp5
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applymovement LOCALID_PLAYER, Common_Movement_WalkUp5
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waitmovement 0
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setflag FLAG_TEMP_2
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playse SE_UNLOCK
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@@ -26,13 +26,13 @@ PokemonLeague_EventScript_PreventExit::
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textcolor NPC_TEXT_COLOR_MALE
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msgbox Text_VoiceRangOutDontRunAway
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, PokemonLeague_Movement_ForcePlayerIn
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applymovement LOCALID_PLAYER, PokemonLeague_Movement_ForcePlayerIn
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waitmovement 0
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releaseall
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end
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PokemonLeague_EventScript_OpenDoorLance::
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_Delay32
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applymovement LOCALID_PLAYER, Common_Movement_Delay32
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waitmovement 0
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playse SE_RS_DOOR
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setmetatile 6, 4, METATILE_PokemonLeague_Door_Top_Open, 1
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