dump event scripts
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@@ -0,0 +1,79 @@
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SevenIsland_House_Room2_MapScripts:: @ 8170A7E
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map_script 3, SevenIsland_House_Room2_MapScript1_170A89
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map_script 2, SevenIsland_House_Room2_MapScript2_170A8D
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.byte 0
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SevenIsland_House_Room2_MapScript1_170A89:: @ 8170A89
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special sub_80E5E70
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end
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SevenIsland_House_Room2_MapScript2_170A8D:: @ 8170A8D
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map_script_2 VAR_0x4001, 0, EventScript_170A97
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.2byte 0
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EventScript_170A97:: @ 8170A97
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lockall
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applymovement 255, Movement_170B22
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waitmovement 0
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special sub_80E7538
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loadword 0, gStringVar4 @ 2021D18
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callstd 4
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closemessage
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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special sub_80E6900
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waitstate
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compare_var_to_value VAR_RESULT, 3
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call_if 1, EventScript_170AFE
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compare_var_to_value VAR_RESULT, 1
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call_if 1, EventScript_170B0C
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compare_var_to_value VAR_RESULT, 2
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call_if 1, EventScript_170B17
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closemessage
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special sp000_heal_pokemon
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applymovement 255, Movement_170B28
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waitmovement 0
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special LoadPlayerParty
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setvar VAR_0x4001, 1
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warp MAP_SEVENISLAND_HOUSE_ROOM1, 255, 4, 1
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waitstate
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releaseall
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end
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EventScript_170AFE:: @ 8170AFE
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setvar VAR_0x4074, 3
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loadword 0, gUnknown_81A07EC
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callstd 4
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return
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EventScript_170B0C:: @ 8170B0C
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setvar VAR_0x4074, 1
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special sub_80CA68C
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waitmessage
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waitbuttonpress
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return
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EventScript_170B17:: @ 8170B17
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setvar VAR_0x4074, 2
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special sub_80CA68C
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waitmessage
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waitbuttonpress
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return
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Movement_170B22:: @ 8170B22
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step_10
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step_10
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step_10
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step_13
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step_13
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step_end
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Movement_170B28:: @ 8170B28
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step_12
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step_12
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step_11
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step_11
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step_11
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step_11
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step_1b
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step_end
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